Year 4 – Programming A – Repetition in shapes

Curriculum KS2 Unit


This unit is the first of the two programming units in Year 4, and looks at repetition and loops within programming. Pupils will create programs by planning, modifying, and testing commands to create shapes and patterns. They will use Logo, a text-based programming language.

Unit guide

Updated: 10 Feb 2023

Learning graph

Updated: 10 Feb 2023

Summative assessment

Updated: 10 Feb 2023

Summative answer

Updated: 10 Feb 2023


Lesson 1

Programming a screen turtle

Lesson 2

Programming letters

Lesson 3

Patterns and repeats

Lesson 4

Using loops to create shapes

Lesson 5

Breaking things down

Lesson 6

Creating a program