Year 4 – Lesson 2 – Programming letters
In this lesson, pupils will create algorithms (a precise set of ordered instructions, which can be turned into code) for their initials. They will then implement these algorithms by writing them in Logo commands to draw the letter. They will debug their code by finding and fixing any errors that they spot.
Learning objectives
To create a program in a text-based language
- I can use a template to create a design for my program
- I can write an algorithm to produce a given outcome
- I can test my algorithm in a text-based language
Package contents
- Lesson plans
- Slide decks
- Learner resources
- Homework
Don't have an account?
Enjoyed teaching these lessons? Found a mistake?
Fill in a short form to give feedback on these resources.