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Start your and your learners' coding journeys by learning to program in Python. This category covers the 'Programming' strand of the Teach Computing curriculum.
Explore the basics of Python and code your first program.
Take your Python skills further by exploring algorithms, list structures, sorting, and searching.
Learn how to save and structure data in external files, and import files back into your Python programs.
Discover how you can support learners to use the thinking and programming skills they learned in Scratch in text-based programming languages like Python.
Discover how to build your own graphical user interface (GUI) with Python and guizero.
Explore the principles that industry professionals use when programming for networks, and learn how sockets are used to abstract the complexities of the internet.
Discover embedded system design and work your way through the product design lifecycle.
Learn object-oriented programming principles by creating your own text-based adventure game in Python.
Create simple systems that respond to and control the physical world using the Raspberry Pi and Python.
Examine the wider context of modern robotics and build a robot buggy controlled by a Raspberry Pi.
Discover how to set up and control your new Raspberry Pi, as well as how to use it for everyday tasks and to learn how to code.
Increase your programming knowledge and develop effective lessons to teach programming to primary school pupils (aged 5–11 years).
Teach your young learners how to create electronic circuits, then learn to control them using block-based programming languages.