Year 7 – Lesson 8 – Fly cat, fly!
Learners are introduced to the concept of condition-controlled loops by using the PRIMM approach with a Scratch game called ‘Fly cat, fly!’. They will predict, run, investigate, and modify code in order to build confidence with using condition-controlled loops.
Learning objectives
- Identify where condition-controlled iteration can be used in a program
- Implement condition-controlled iteration in a program
Package contents
- Lesson plans
- Slide decks
- Learner resources
- Homework
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