Year 4 – Lesson 4 – Modifying a game

Curriculum KS2 Unit Lesson

In this lesson, learners look at an existing game and match parts of the game with the design. They make changes to a sprite in the existing game to match the design.
They then look at a completed design, and implement the remaining changes in the Scratch game. They add a sprite, and re-use and modify code blocks within loops, and explain the changes made.

Learning objectives

To modify an infinite loop in a given program

  • I can identify which parts of a loop can be changed
  • I can explain the effect of my changes
  • I can re-use existing code snippets on new sprites

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework