Year 3 – Lesson 2 – Programming sprites

Curriculum KS2 Unit Lesson

In this lesson, learners will create movement for more than one sprite. In doing this, they will design and implement their code, and then will create code to replicate a given outcome. Finally, they will experiment with new motion blocks.

Learning objectives

To identify that commands have an outcome

  • I can identify that each sprite is controlled by the commands I choose
  • I can create a program following a design
  • I can choose a word which describes an on-screen action for my plan

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework