Year 3 – Lesson 1 – Introduction to Scratch

Curriculum KS2 Unit Lesson

This lesson introduces learners to a new programming environment: Scratch. Learners will begin by comparing Scratch to other programming environments they may have experienced, before familiarising themselves with the basic layout of the screen.

Learning objectives

To explore a new programming environment

  • I can identify the objects in a Scratch project (sprites, backdrops)
  • I can explain that objects in Scratch have attributes (linked to)
  • I can recognise that commands in Scratch are represented as blocks

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework