Year 3 – Lesson 1 – Introduction to Scratch
This lesson introduces learners to a new programming environment: Scratch. Learners will begin by comparing Scratch to other programming environments they may have experienced, before familiarising themselves with the basic layout of the screen.
To explore a new programming environment
- I can identify the objects in a Scratch project (sprites, backdrops)
- I can explain that objects in Scratch have attributes (linked to)
- I can recognise that commands in Scratch are represented as blocks
- Lesson plans
- Slide decks
- Learner resources
Don't have an account?
Enjoyed teaching these lessons? Found a mistake?
Fill in a short form to give feedback on these resources.