Tag:
wireframe
Atari’s Breakout was one of the earliest video game blockbusters. Here’s how to recreate it in Python. Atari Breakout The games industry owes a lot to the humble bat and ball. Designed by Allan Alcorn in 1972, Pong was a simplified version of table tennis, where the player moved a bat and scored points by … Continue reading →
Rik Cross, Senior Learning Manager here at Raspberry Pi, shows you how to recreate the spawning of objects found in the balloon-bursting arcade gem Pang. Capcom’s Pang Programmed by Mitchell and distributed by Capcom, Pang was first released as an arcade game in 1989, but was later ported to a whole host of home computers, … Continue reading →
Despite its apparent death 17 years ago, the Sega Dreamcast still has a hardcore group of developers behind it. We uncover their stories in this excerpt from Wireframe issue 7, available now. In 1998, the release of the Dreamcast gave Sega an opportunity to turn around its fortunes in the home console market. The firm’s … Continue reading →
Game developer Andrew Gillett explains how to make a simple text adventure in Python — and what pitfalls to avoid while doing so — in the latest issue of Wireframe magazine, out now. Writing games in BASIC The first game I ever wrote was named Pooh. It had nothing to do with the bear. In … Continue reading →
BAFTA-recognised developers Adrienne Law and Harry Nesbitt share their thoughts on making games, work-life balance, and more in this excerpt from Wireframe issue 5, available from today. It’s certainly ‘woollies and scarf’ weather now, but the low-hanging sun provides a beautiful backdrop as Adrienne and Harry make their daily short walk from home to the ustwo … Continue reading →
Missing for five years, Destiny’s soundtrack album, Music of the Spheres, resurfaced in 2017. Composer Marty O’Donnell reflects on what happened, in this excerpt from Wireframe issue 4, available tomorrow, 20 December. When Bungie unveiled its space-opera shooter Destiny in February 2013, it marked the end of two years of near silence from the creators … Continue reading →
We said we’d be back with more, so here we are back with more: issue 3 of Wireframe, the magazine that lifts the lid on video games. From the ashes Our third issue sees the now-established mix of great features, guides, reviews, and plenty more beyond that. Headlining it all is our sit-down chat with … Continue reading →
Momentum firmly established, we’re back with our brilliant second issue of Wireframe — the magazine that lifts the lid on video games. And yes, we are continuing to write ‘video games’ as two words. Blacking out In our sophomore edition, you’ll discover all manner of great features, guides, reviews, and everything else you could wish … Continue reading →
Wireframe is our new twice-monthly magazine that lifts the lid on video games. In Wireframe, we look at how games are made, who makes them, and how you can make games of your own. And today, we’re releasing our very first issue! Wireframe: the new magazine that lifts the lid on video games Wireframe is … Continue reading →
We’re pleased to announce Wireframe: a new, £3, twice-monthly magazine that lifts the lid on video games. Raspberry Pi is all about making computing accessible to everyone, and in Wireframe, we’ll show you how programming, art, music, and design come together to make the video games you love to play — and how you can … Continue reading →