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Recreate 3D Monster Maze’s 8-bit labyrinth | Wireframe issue 18

You too can recreate the techniques behind a pioneering 3D maze game in Python. Mark Vanstone explains how.

3D Monster Maze, released in 1982 by J.K. Greye software, written by Malcolm Evans.

3D Monster Maze

While 3D games have become more and more realistic, some may forget that 3D games on home computers started in the mists of time on machines like the Sinclair ZX81. One such pioneering game took pride of place in my collection of tapes, took many minutes to load, and required the 16K RAM pack expansion. That game was 3D Monster Maze — perhaps the most popular game released for the ZX81.

The game was released in 1982 by J.K. Greye Software, and written by Malcolm Evans. Although the graphics were incredibly low resolution by today’s standards, it became an instant hit. The idea of the game was to navigate around a randomly generated maze in search of the exit.

The problem was that a Tyrannosaurus rex also inhabited the maze, and would chase you down and have you for dinner if you didn’t escape quickly enough. The maze itself was made of straight corridors on a 16×18 grid, which the player would move around from one block to the next. The shape of the blocks were displayed by using the low-resolution pixels included in the ZX81’s character set, with 2×2 pixels per character on the screen.

The original ZX81 game drew its maze from chunky 2×2 pixel blocks.

Draw imaginary lines

There’s an interesting trick to recreating the original game’s 3D corridor display which, although quite limited, works well for a simplistic rendering of a maze. To do this, we need to draw imaginary lines diagonally from corner to corner in a square viewport: these are our vanishing point perspective guides. Then each corridor block in our view is half the width and half the height of the block nearer to us.

If we draw this out with lines showing the block positions, we get a view that looks like we’re looking down a long corridor with branches leading off left and right. In our Pygame Zero version of the maze, we’re going to use this wireframe as the basis for drawing our block elements. We’ll create graphics for blocks that are near the player, one block away, two, three, and four blocks away. We’ll need to view the blocks from the left-hand side, the right-hand side, and the centre.

The maze display is made by drawing diagonal lines to a central vanishing point.

Once we’ve created our block graphics, we’ll need to make some data to represent the layout of the maze. In this example, the maze is built from a 10×10 list of zeros and ones. We’ll set a starting position for the player and the direction they’re facing (0–3), then we’re all set to render a view of the maze from our player’s perspective.

The display is created from furthest away to nearest, so we look four blocks away from the player (in the direction they’re looking) and draw a block if there’s one indicated by the maze data to the left; we do the same on the right, and finally in the middle. Then we move towards the player by a block and repeat the process (with larger graphics) until we get to the block the player is on.

Each visible block is drawn from the back forward to make the player’s view of the corridors.

That’s all there is to it. To move backwards and forwards, just change the position in the grid the player’s standing on and redraw the display. To turn, change the direction the player’s looking and redraw. This technique’s obviously a little limited, and will only work with corridors viewed at 90-degree angles, but it launched a whole genre of games on home computers. It really was a big deal for many twelve-year-olds — as I was at the time — and laid the path for the vibrant, fast-moving 3D games we enjoy today.

Here’s Mark’s code, which recreates 3D Monster Maze’s network of corridors in Python. To get it running on your system, you’ll need to install Pygame Zero. And to download the full code, visit our Github repository here.

Get your copy of Wireframe issue 18

You can read more features like this one in Wireframe issue 18, available now at Tesco, WHSmith, and all good independent UK newsagents.

Or you can buy Wireframe directly from Raspberry Pi Press — delivery is available worldwide. And if you’d like a handy digital version of the magazine, you can also download issue 18 for free in PDF format.

Make sure to follow Wireframe on Twitter and Facebook for updates and exclusive offers and giveaways. Subscribe on the Wireframe website to save up to 49% compared to newsstand pricing!

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Good Buoy: the Raspberry Pi Smart Buoy

As their new YouTube video shows, the team at T3ch Flicks have been hard at work, designing and prototyping a smart buoy for marine conservation research.

Smart-Buoy Series [Summary]

We all love the seaside, right? Whether that’s the English seaside with ice creams and muddy piers or the Caribbean, with white sand beaches fringed by palm trees, people flock to the coast for a bit of rest and relaxation, to enjoy water sports or to make their livelihood.

What does a smart buoy do?

“The sensors onboard the smart buoy enable it to measure wave height, wave period, wave power, water temperature, air temperature, air pressure, voltage, current usage and GPS location,” explain T3ch Flicks on their project tutorial page. “All the data the buoy collects is sent via radio to a base station, which is a Raspberry Pi. We made a dashboard to display them using Vue JS.”

But why build a smart buoy to begin with? “The coast is a dynamic area at the mercy of waves. Rising sea levels nibble at beaches and powerful extreme events like hurricanes completely decimate them,” they go on to explain. “To understand how to save them, we need to understand the forces driving their change.”

The 3D-printed casing of the smaert buoy with tech inside

It’s a pretty big ask of a 3D-printed dome but, with the aid of an on-board Raspberry Pi, Arduino and multiple sensors, their project was a resounding success. So much so that the Grenadian government gave the team approval to set the buoy free along their coast, and even made suggestions of how the project could be improved to aid them in their own research – pretty cool, right?

The smart buoy out at sea along the Grenada coast

The project uses a lot of tech. A lot. So, instead of listing it here, why not head over to the hackster.io project page, where you’ll find all the ingredients you need to build your own smart buoy.

Good luck to the T3ch Flicks team. We look forward to seeing how the project develops.

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Raspberry Pi mineral oil tank with added pizzazz

This isn’t the first mineral oil bath we’ve seen for the Raspberry Pi, but it’s definitely the first we’ve seen with added fish tank decorations.

Using the see-through casing of an old Apple PowerMac G4, Reddit user u/mjh2901 decided to build a mineral oil tank for their Raspberry Pi, and it looks fabulous. Renamed Apple Pi, this use of mineral oil is a technique used by some to manage the heat produced by tech. Oil is able to transfer heat up to five times more efficiently than air, with some mineral oil projects using a separate radiator to dissipate the heat back into the air.

So, how did they do it?

“Started with a PowerMac G4 case I previously used as a fish tank, then a candy dish. I had cut a piece of acrylic and glued it into the bottom.”

They then placed a Raspberry Pi 3 attached to a 2-line 16 character LCD into the tank, along with various decorations, and began to fill with store-bought mineral oil. Once full, the project was complete, the Raspberry Pi forever submerged.

You can find more photos here. But, one question still remains…

…who would use an old fish tank as a candy bowl?! 🤢

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Hack your old Raspberry Pi case for the Raspberry Pi 4

Hack your existing Raspberry Pi case to fit the layout of your new Raspberry Pi 4, with this handy “How to hack your existing Raspberry Pi case to fit the layout of your new Raspberry Pi 4” video!

Hack your old Raspberry Pi case to fit your Raspberry Pi 4

Hack your existing official Raspberry Pi case to fit the new Raspberry Pi 4, or treat yourself to the new official Raspberry Pi 4 case. The decision is yours!

How to hack your official Raspberry Pi case

  1. Take your old Raspberry Pi out of its case.
  2. Spend a little time reminiscing about all the fun times you had together.
  3. Reassure your old Raspberry Pi that this isn’t the end, and that it’ll always have a special place in your heart.
  4. Remember that one particular time – you know the one; wipe a loving tear from your eye.
  5. Your old Raspberry Pi loves you. It’s always been there for you. Why are you doing this?
  6. Look at the case. Look at it. Look how well it fits your old Raspberry Pi. Those fine, smooth edges; that perfect white and red combination. The three of you – this case, your old Raspberry Pi, and you – you make such a perfect team. You’re brilliant.
  7. Look at your new Raspberry Pi 4. Yes, it’s new, and faster, and stronger, but this isn’t about all that. This is about all you’ve gone through with your old Raspberry Pi. You’re just not ready to say goodbye. Not yet.
  8. Put your buddy, the old Raspberry Pi, back in its case and set it aside. There are still projects you can work on together; this is not the end. No, not at all.
  9. In fact, why do you keep calling it your old Raspberry Pi? There’s nothing old about it. It still works; it still does the job. Sure, your Raspberry Pi 4 can do things that this one can’t, and you’re looking forward to trying them out, but that doesn’t make this one redundant. Heck, if we went around replacing older models with newer ones all the time, Grandma would be 24 years old and you’d not get any of her amazing Sunday dinners, and you do love her honey-glazed parsnips.
  10. Turn to your new Raspberry Pi 4 and introduce yourself. It’s not its fault that you’re having a temporary crisis. It hasn’t done anything wrong. So take some time to really get to know your new friend.
  11. New friendships take time, and fresh beginnings, dare we say it…deserve new cases.
  12. Locate your nearest Raspberry Pi Approved Reseller and purchase the new Raspberry Pi 4 case, designed especially to make your new Raspberry Pi comfortable and secure.
  13. Reflect that this small purchase of a new case will support the charitable work of the Raspberry Pi Foundation. Enjoy a little warm glow inside. You did good today.
  14. Turn to your old keyboard
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Record the last seven seconds of everything you see

Have you ever witnessed something marvellous but, by the time you get your camera out to record it, the moment has passed? ‘s Film in the Past hat-mounted camera is here to save the day!

Record the past

As 18-year-old student Johan explains, “Imagine you are walking in the street and you see a meteorite in the sky – obviously you don’t have time to take your phone to film it.” While I haven’t seen many meteorites in the sky, I have found myself wishing I’d had a camera to hand more than once in my life – usually when a friend trips over or says something ridiculous. “Fortunately after the passage of the meteorite, you just have to press a button on the hat and the camera will record the last 7 seconds”, Johan continues. “Then you can download the video from an application on your phone.”

Johan’s project, Film in the Past, consists of a Raspberry Pi 3 with USB camera attached, mounted to the peak of a baseball cap.

The camera is always on, and, at the press of a button, will save the last seven seconds of footage to the Raspberry Pi. You can then access the saved footage from an application on your smartphone. It’s a bit like the video capture function on the Xbox One or, as I like to call it, the option to record hilarious glitches during gameplay. But, unlike the Xbox One, it’s a lot easier to get the footage off the Raspberry Pi and onto your phone.

Fancy building your own? The full Python code for the project can be downloaded via GitHub, and more information can be found on Instructables and Johan’s website.

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Snazzy photographs of Raspberry Pis #SnazzyRPi

If you don’t follow Raspberry Pi on Instagram, you really should, for there you will find #SnazzyRPi, a collection of snazzy-looking Raspberry Pi photographs taken by our very own Fiacre Muller.

Do you have a Raspberry Pi 3 A+? What have you built with it? . And how snazzy is this photo from @fiacremuller?! . . . . . #RaspberryPi #3A+ #RaspberryPi3A+ #Computing

4,412 Likes, 90 Comments – Raspberry Pi (@raspberrypifoundation) on Instagram: “Do you have a Raspberry Pi 3 A+? What have you built with it? . And how snazzy is this photo from…”

Here are a few more to whet your appetite. Enjoy.

Join the #SnazzyRPi revolution and share your Raspberry Pi glamour shots on Instagram using #SnazzyRPi

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NASA, Raspberry Pi and a mini rover

NASA scientist Dr Jamie Molaro plans to conduct potentially ground-breaking research using a Raspberry Pi seismometer and a mini rover.

Jamie has been working on a payload-loaded version of NASA’s Open Source Rover

In the summer of 2018, engineers at NASA’s Jet Propulsion Laboratory built a mini planetary rover with the aim of letting students, hobbyists, and enthusiasts create one for themselves. It uses commercial off-the-shelf parts and has a Raspberry Pi as its brain. But despite costing about $5333 in total, the Open Source Rover Project has proven rather popular, including among people who actually work for the USA’s space agency.

One of those is Dr Jamie Molaro, a research scientist at the Planetary Science Institute. Her main focus is studying the surfaces of rocky and icy airless bodies such as comets, asteroids, and the moons orbiting Earth, Jupiter, and Saturn. So when she decided to create her mini-rover – which she dubbed PARSLEE, or Planetary Analog Remote Sensor and ‘Lil Electronic Explorer – she also sought to shake things up a little.

Brought to life

Constructing the robot itself was, she says, rather straightforward: the instructions were detailed and she was able to draw upon the help of others in a forum. Jamie also built the robot with her husband, a software engineer at Adobe. “My interest in the Open Source Rover Project was driven by my scientific background, but not my ability to build it”, she tells us, of what is essentially a miniature version of the Curiosity rover trundling over the surface of Mars.

After building the rover wheel assembly, Jamie worked on the head assembly and then the main body itself

Jamie’s interest in science led to her considering the rover’s potential payload before the couple had even finished building it. She added a GoPro camera and a Kestrel 833, which measures temperature, pressure, elevation, wind speed, and humidity. In addition, she opted to use a Raspberry Shake seismometer – a device costing a few hundred dollars which comprises a device sensor, circuit board, and digitiser – with a Raspberry Pi board and a preprogrammed microSD card.

With the electronics assembly complete, Jamie and her husband could get on with integrating PARSLEE’s parts

The sensor records activity, converts the analogue signals to digital, and allows the recorded data to be read on Raspberry Shake servers. Jamie hopes to use PARSLEE to study the kinds of processes active at the surface of other planets. A seismometer helps us understand our physical environment in a very different way than images from a camera, she says.

Seismic solutions

To that end, with funding, Jamie would like to heat and cool boulders and soils in the lab and in the field and analyse their seismic signature. Thermally driven shallow moonquakes were recorded by instruments used by the Apollo astronauts, she says. “We believe these quakes may reflect signals from a thermal fracturing process that breaks down lunar boulders, or from the boulders and surrounding soil shifting and settling as it changes temperature throughout the day. We can do experiments on Earth that mimic this process and use what we learn to help us understand the lunar seismic data.”

A Raspberry Pi processes the data recorded from the sensor and powers the whole device, with the whole unit forming a payload on PARSLEE

Jamie is also toying with optimum locations for the Shake-fitted rover. The best planetary analogue environments are usually deserts, due to the lack of moisture and low vegetation, she reveals. Places like dry lake beds, lava flows, and sand dunes all provide good challenges in terms of testing the rover’s ability to manoeuvre and collect data, as well as to try out technology being developed with and for it. One thing’s for sure, it is set to travel and potentially make a scientific breakthrough: anyone can use the rover for DIY science experiments.

Read more about PARSLEE on Jamie’s website.

The MagPi magazine #83

This article is from the brand-new issue of The MagPi, the official Raspberry Pi magazine. Buy it from all good newsagents, subscribe to pay less per issue and support our work, or download the free PDF to give it a try first.

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How to build databases using Python and text files | Hello World #9

In Hello World issue 9, Raspberry Pi’s own Mac Bowley shares a lesson that introduces students to databases using Python and text files.

In this lesson, students create a library app for their books. This will store information about their book collection and allow them to display, manipulate, and search their collection. You will show students how to use text files in their programs that act as a database.

The project will give your students practical examples of database terminology and hands-on experience working with persistent data. It gives opportunities for students to define and gain concrete experience with key database concepts using a language they are familiar with. The script that accompanies this activity can be adapted to suit your students’ experience and competency.

This ready-to-go software project can be used alongside approaches such as PRIMM or pair programming, or as a worked example to engage your students in programming with persistent data.

What makes a database?

Start by asking the students why we need databases and what they are: do they ever feel unorganised? Life can get complicated, and there is so much to keep track of, the raw data required can be overwhelming. How can we use computing to solve this problem? If only there was a way of organising and accessing data that would let us get it out of our head. Databases are a way of organising the data we care about, so that we can easily access it and use it to make our lives easier.

Then explain that in this lesson the students will create a database, using Python and a text file. The example I show students is a personal library app that keeps track of which books I own and where I keep them. I have also run this lesson and allowed the students pick their own items to keep track of — it just involves a little more planning time at the end. Split the class up into pairs; have each of them discuss and select five pieces of data about a book (or their own item) they would like to track in a database. They should also consider which type of data each of them is. Give them five minutes to discuss and select some data to track.

Databases are organised collections of data, and this allows them to be displayed, maintained, and searched easily. Our database will have one table — effectively just like a spreadsheet table. The headings on each of the columns are the fields: the individual pieces of data we want to store about the books in our collection. The information about a single book are called its attributes and are stored together in one record, which would be a single row in our database table. To make it easier to search and sort our database, we should also select a primary key: one field that will be unique for each book. Sometimes one of the fields we are already storing works for this purpose; if not, then the database will create an ID number that it uses to uniquely identify each record.

Create a library application

Pull the class back together and ask a few groups about the data they selected to track. Make sure they have chosen appropriate data types. Ask some if they can find any of the fields that would be a primary key; the answer will most likely be no. The ISBN could work, but for our simple application, having to type in a 10- or 13-digit number just to use for an ID would be overkill. In our database, we are going to generate our own IDs.

The requirements for our database are that it can do the following things: save data to a file, read data from that file, create new books, display our full database, allow the user to enter a search term, and display a list of relevant results based on that term. We can decompose the problem into the following steps:

  • Set up our structures
  • Create a record
  • Save the data to the database file
  • Read from the database file
  • Display the database to the user
  • Allow the user to search the database
  • Display the results

Have the class log in and power up Python. If they are doing this locally, have them create a new folder to hold this project. We will be interacting with external files and so having them in the same folder avoids confusion with file locations and paths. They should then load up a new Python file. To start, download the starter file from the link provided. Each student should make a copy of this file. At first, I have them examine the code, and then get them to run it. Using concepts from PRIMM, I get them to print certain messages when a menu option is selected. This can be a great exemplar for making a menu in any application they are developing. This will be the skeleton of our database app: giving them a starter file can help ease some cognitive load from students.

Have them examine the variables and make guesses about what they are used for.

  • current_ID – a variable to count up as we create records, this will be our primary key
  • new_additions – a list to hold any new records we make while our code is running, before we save them to the file
  • filename – the name of the database file we will be using
  • fields – a list of our fields, so that our dictionaries can be aligned with our text file
  • data – a list that will hold all of the data from the database, so that we can search and display it without having to read the file every time

Create the first record

We are going to use dictionaries to store our records. They reference their elements using keys instead of indices, which fit our database fields nicely. We are going to generate our own IDs. Each of these must be unique, so a variable is needed that we can add to as we make our records. This is a user-focused application, so let’s make it so our user can input the data for the first book. The strings, in quotes, on the left of the colon, are the keys (the names of our fields) and the data on the right is the stored value, in our case whatever the user inputs in response to our appropriate prompts. We finish this part of by adding the record to the file, incrementing the current ID, and then displaying a useful feedback message to the user to say their record has been created successfully. Your students should now save their code and run it to make sure there aren’t any syntax errors.

You could make use of pair programming, with carefully selected pairs taking it in turns in the driver and navigator roles. You could also offer differing levels of scaffolding: providing some of the code and asking them to modify it based on given requirements.

How to use the code in your class

To complete the project, your students can add functionality to save their data to a CSV file, read from a database file, and allow users to search the database. The code for the whole project is available at helloworld.cc/database.

An example of the code

You may want to give your students the entire piece of code. They can investigate and modify it to their own purpose. You can also lead them through it, having them follow you as you demonstrate how an expert constructs a piece of software. I have done both to great effect. Let me know how your classes get on! Get in touch at [email protected]

Hello World issue 9

The brand-new issue of Hello World is out today, and available right now as a free PDF download from the Hello World website.

UK-based educators can also sign up to receive Hello World as printed magazine FOR FREE, direct to their door. And those outside the UK, educator or not, can subscribe to receive new digital issues of Hello World in their inbox on the day of release.

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Take the Wizarding World of Harry Potter home with you

If you’ve visited the Wizarding World of Harry Potter and found yourself in possession of an interactive magic wand as a souvenir, then you’ll no doubt be wondering by now, “What do I do with it at home though?”

While the wand was great for setting off window displays at the park itself, it now sits dusty and forgotten upon a shelf. But it still has life left in it — let Jasmeet Singh show you how.

Real Working Harry Potter Wand With Computer Vision and ML

A few months back my brother visited Japan and had real wizarding experience in the Wizarding World of Harry Potter at the Universal Studios made possible through the technology of Computer Vision. At the Wizarding World of Harry Potter in Universal Studios the tourists can perform “real magic” at certain locations(where the motion capture system is installed) using specially made wands with retro-reflective beads at the tip.

How do Harry Potter interactive wands work?

The interactive displays at Universal Studios’ Wizarding World of Harry Potter have infrared cameras in place, which are ready to read the correct movements of retroflector-tipped wands. Move your wand in the right way, and the cameras will recognise your spell and set window displays in motion. Oooooo…magic!

How do I know this? Thanks to William Osman and Allen Pan, who used this Wizarding World technology to turn cheap hot dogs into their own unique wands! Those boys…

Hacking Wands at Harry Potter World

How to make your very own mostly-functional interactive wand. Please don’t ban me from Universal Studios. Links on my blog: http://www.williamosman.com/2017/12/hacking-harry-potter-wands.html Allen’s Channel: https://www.youtube.com/channel/UCVS89U86PwqzNkK2qYNbk5A Support us on Patreon: https://www.patreon.com/williamosman Website: http://www.williamosman.com/ Facebook: https://www.facebook.com/williamosmanscience/ InstaHam: https://www.instagram.com/crabsandscience/ CameraManJohn: http://www.johnwillner.com/

For his Raspberry Pi-enabled wand project, Jasmeet took that same Wizarding World concept to create a desktop storage box that opens and closes in response to the correct flicks of a wand.

A simple night vision camera can be used as our camera for motion capture as they also blast out infrared light which is not visible to humans but can be clearly seen with a camera that has no infrared filter.

So, the video stream from the camera is fed into a Raspberry Pi which has a Python program running OpenCV which is used for detecting, isolating and tracking the wand tip. Then we use SVM (Simple Vector Machine) algorithm of machine learning to recognize the pattern drawn and accordingly control the GPIOs of the raspberry pi to perform some activities.

For more information on the project, including all the code needed to get started, head over to hackster.io to find Jasmeet’s full tutorial.

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Win some Raspberry Pi stickers #GimmeRaspberryPiStickers

To celebrate the launch of Raspberry Pi 4, and because it’s almost the weekend, we’re giving away some sticker packs!

For your chance to win a pack, all you have to do is leave a comment below, or comment on the Facebook post about this give-away, or tweet us with the hashtag #GimmeRaspberryPiStickers — all before midnight (BST) Monday 8 July.

Each sticker pack will contain the following stickers, plus any others I find between now and Monday, and we have 10 packs to give away.

Winners will be picked at random, and I’ll tweet who these lucky ten are on Tuesday, so keep your eyes peeled.

Good luck!

Oh, if you don’t see your comment on this post, it’s because you’re new to the blog and we haven’t approved it yet. Don’t worry, it’s there, and we’ll see it before the contest ends.

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