Year 8 – Lesson 2 – Tappy Tap App

Curriculum KS3 Unit Lesson

Learners will be introduced to the concept of event-driven programming and applying the paradigm to the app they started to develop last week. They will be shown the coding environment and the first steps will be taken using live coding, in which the learners will write their code alongside the teacher. Learners will then use the pedagogical approach of pair programming to work through a set of instructions and challenges to develop the app further.

Learning objectives

  • Recognise that events can control the flow of a program
  • Use user input in an event-driven programming environment
  • Use variables in an event-driven programming environment
  • Develop a partially complete application to include additional functionality

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework