Year 1 – Lesson 1 – Comparing tools

Curriculum KS1 Unit Lesson

During this lesson learners will become accustomed to the ScratchJr programming environment. They will discover that they can move characters on-screen using commands, and compare ScratchJr to the Bee-Bots used in the previous unit.

Learning objectives

To choose a command for a given purpose

  • I can find which commands to move a sprite
  • I can use commands to move a sprite
  • I can compare different programming tools

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework