Year 1 – Lesson 1 – Comparing tools
During this lesson learners will become accustomed to the ScratchJr programming environment. They will discover that they can move characters on-screen using commands, and compare ScratchJr to the Bee-Bots used in the previous unit.
Learning objectives
To choose a command for a given purpose
- I can find which commands to move a sprite
- I can use commands to move a sprite
- I can compare different programming tools
Package contents
- Lesson plans
- Slide decks
- Learner resources
- Homework
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