Year 1 – Lesson 4 – Adding sprites

Curriculum KS1 Unit Lesson

During this lesson learners will be taught how to add and delete sprites in ScratchJr. They will discover that each sprite has its own programming area, and learn how to add programming blocks to give instructions to each of the sprites.

Learning objectives

To explain that each sprite has its own instructions

  • I can show that a project can include more than one sprite
  • I can delete a sprite
  • I can add blocks to each of my sprites

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework