Year 2 – Lesson 4 – Mats and routes
Learners will design, create, and test a mat for a floor robot. This will introduce the idea that design in programming not only includes code and algorithms, but also artefacts related to the project, such as artwork.
Note: The designs in this lesson can be changed to suit a topic or theme that the class is learning about. The ideas included in the slides are examples.
Learning objectives
To explain that programming projects can have code and artwork
- I can explain the choices I made for my mat design
- I can identify different routes around my mat
- I can test my mat to make sure that it is usable
Package contents
- Lesson plans
- Slide decks
- Learner resources
- Homework
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