Year 2 – Lesson 4 – Mats and routes

Curriculum KS1 Unit Lesson

Learners will design, create, and test a mat for a floor robot. This will introduce the idea that design in programming not only includes code and algorithms, but also artefacts related to the project, such as artwork.

Note: The designs in this lesson can be changed to suit a topic or theme that the class is learning about. The ideas included in the slides are examples.

Learning objectives

To explain that programming projects can have code and artwork

  • I can explain the choices I made for my mat design
  • I can identify different routes around my mat
  • I can test my mat to make sure that it is usable

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework