Tag:
gaming
Gamifying boxing with a special punchbag that allows you to fight Luke Skywalker? Rob Zwetsloot starts a training montage to check it out. Street Fighter Did you know that the original version of Street Fighter had a variant where you could punch the buttons to get Ryu to attack? The harder you smacked the kick … Continue reading →
Buzz! was a favourite amongst my university housemates and me. With popular culture questions asked by an animated Jason Donovan, answered using real-life quiz controllers with a big red button, what’s not to like? But, as with most of the tech available in the early 2000s, my Buzz! controllers now sit in a box somewhere, dusty … Continue reading →
Here’s part two of Lucy Hattersley’s wonderful retro games console tutorial. Part 1 of the tutorial lives here, for those of you who missed it. Choose the network locale RetroPie boots into EmulationStation, which is your starter interface. It’s currently displaying just the one option, RetroPie, which is used to set up the emulation options. … Continue reading →
Discover classic gaming on the Raspberry Pi and play homebrew ROMs, with this two-part tutorial from The MagPi Editor Lucy Hattersley. Raspberry Pi retro games console Turning a Raspberry Pi device into a retro games console is a fun project, and it’s one of the first things many a new Pi owner turns their hand … Continue reading →
88 Heroes composer Mike Clark explains how music and sound intertwine to create atmospheric game worlds in this excerpt from Wireframe issue 8, available now. Music for video games is often underappreciated. When I first started writing music in my bedroom, it took me a while to realise how much I was influenced by the … Continue reading →
Despite its apparent death 17 years ago, the Sega Dreamcast still has a hardcore group of developers behind it. We uncover their stories in this excerpt from Wireframe issue 7, available now. In 1998, the release of the Dreamcast gave Sega an opportunity to turn around its fortunes in the home console market. The firm’s … Continue reading →
BAFTA-recognised developers Adrienne Law and Harry Nesbitt share their thoughts on making games, work-life balance, and more in this excerpt from Wireframe issue 5, available from today. It’s certainly ‘woollies and scarf’ weather now, but the low-hanging sun provides a beautiful backdrop as Adrienne and Harry make their daily short walk from home to the ustwo … Continue reading →
Missing for five years, Destiny’s soundtrack album, Music of the Spheres, resurfaced in 2017. Composer Marty O’Donnell reflects on what happened, in this excerpt from Wireframe issue 4, available tomorrow, 20 December. When Bungie unveiled its space-opera shooter Destiny in February 2013, it marked the end of two years of near silence from the creators … Continue reading →
… it worked well! tl;dr: really, really well. But if “it worked really well” isn’t enough of a reason for you to give Steam Link on Raspberry Pi a go, here’s the rest of today’s blog post… Steam Link on Raspberry Pi The internet (mainly Reddit) was all aflutter last week due to the release … Continue reading →
We said we’d be back with more, so here we are back with more: issue 3 of Wireframe, the magazine that lifts the lid on video games. From the ashes Our third issue sees the now-established mix of great features, guides, reviews, and plenty more beyond that. Headlining it all is our sit-down chat with … Continue reading →