Year 6 – Lesson 2 – Variables in programming
Learners understand that variables are used in programs, and that they can only hold a single value at a time. They complete an unplugged task that demonstrates the process of changing variables. Then, learners explore why it is important to name variables and apply their learning in a Scratch project in which they make, name, and update variables.
Learning objectives
To explain why a variable is used in a program
- I can identify a program variable as a placeholder in memory for a single value
- I can explain that a variable has a name and a value
- I can recognise that the value of a variable can be changed
Package contents
- Lesson plans
- Slide decks
- Learner resources
- Homework
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