Year 1 – Lesson 3 – Make a change

Curriculum KS1 Unit Lesson

During this lesson learners will discover that some blocks in ScratchJr have numbers underneath them. They will learn how to change these values and identify the effect on a block of changing a value.

Learning objectives

To identify the effect of changing a value

  • I can find blocks that have numbers
  • I can change the value
  • I can say what happens when I change a value

Package contents

  • Lesson plans
  • Slide decks
  • Learner resources
  • Homework