Thanks for the tip on the hotkeys. I think we misunderstood how they worked, so therefore we were using them incorrectly. I'll open a project issue to try this.
As for adding the reboot/shutdown option, sure I can do that. I actually took them out, mostly because I didn't find them useful, but it should be easy enough to add back.
Regarding the issue with supporting two players: we think it's a matter of getting an updated FCEU binary into the project (https://github.com/normalocity/glint-nes/issues/28
) at it appears that the bug preventing two-player support has been patched. A few hours ago someone stepped up and offered to start maintaining updated binaries for us that are based on builds from the latest source code. I hope this "no two player support" thing will be resolved by the next release (we're trying to get onto a monthly release schedule).
Regarding future system support: I'm going to start working on new systems (SNES, Genesis, etc.) when we're at or near 100% of our stable release goals. You can see the progress of the beta (http://karmanebula.com/glint-progress/
). We basically have some polishing to do right now and a couple of relatively minor bugs to patch. We're close to a decent stable release. It should be noted
that when I say "we're close," I don't mean we're going to be done tomorrow or anything. We're close in terms of the number of releases between now and a stable release (maybe fewer than 5 monthly releases?). In the meantime, of course, download our OS image, test it out, and let us know what's broken so we can fix it!
Regarding a base image, there are two ways to get a working glint-nes
box (do only one of them, don't try to combine them):
1. Easy way
: download our latest pre-built image
and start from there: http://karmanebula.com/glint-downloads/
2. Hard(er) way
: download the Official Dec. 16th Raspbian image (http://downloads.raspberrypi.org/images ... spbian.zip
) and run our install script (https://github.com/normalocity/glint-nes#build
If you go with #2, please be aware of open bugs!
If you're running the install script yourself then you're basically accepting the burden of some extra troubleshooting if it doesn't work, so make sure you're up for it.
Bug list: https://github.com/normalocity/glint-ne ... state=open