Tweet from Eben https://twitter.com/EbenUpton/status/12 ... 6679391232
"@Raspberry_Pi 4 is now OpenGL ES 3.1 conformant. Thanks to all our friends at @thekhronosgroup
and @igalia for their help in getting this done."
PeterO

6by9 wrote: ↑Fri Jan 17, 2020 2:09 pmWhy the excitement now when I'd posted this a couple of days ago on your other thread?
Does Eben restating it make it any different?
https://www.raspberrypi.org/forums/view ... 5#p1594994
6by9 wrote:I suspect there will be a blog post at some point about it,
6by9 and I were just talking to Eben on this subject over lunch. Igalia have done a great job on this and are still going; 3.2 is on its way.PeterO wrote: ↑Fri Jan 17, 2020 2:20 pm6by9 wrote: ↑Fri Jan 17, 2020 2:09 pmWhy the excitement now when I'd posted this a couple of days ago on your other thread?
Does Eben restating it make it any different?
https://www.raspberrypi.org/forums/view ... 5#p15949946by9 wrote:I suspect there will be a blog post at some point about it,
Just following up with more coverage from your Boss!
Maybe you would like to ask Eben the same question ?![]()
PeterO
When I asked Eben about 3.2 on Twitter yesterday he said "Big changes from 3.1 to 3.2 are tessellation and geometry shading. We have an implementation of the latter, but have paused the former while we look at other things." so it sounds like a decision has been made to keep going to 3.2jamesh wrote: ↑Fri Jan 17, 2020 2:24 pm6by9 and I were just talking to Eben on this subject over lunch. Igalia have done a great job on this and are still going; 3.2 is on its way.PeterO wrote: ↑Fri Jan 17, 2020 2:20 pm6by9 wrote: ↑Fri Jan 17, 2020 2:09 pmWhy the excitement now when I'd posted this a couple of days ago on your other thread?
Does Eben restating it make it any different?
https://www.raspberrypi.org/forums/view ... 5#p15949946by9 wrote:I suspect there will be a blog post at some point about it,
Just following up with more coverage from your Boss!
Maybe you would like to ask Eben the same question ?![]()
PeterO