After some digging ...
There are a couple of notable Git projects:
1)
https://github.com/notro/fbtft
2)
https://github.com/juj/fbcp-ili9341
#1 mentions that it is now part of the kernel build tree.
#2 is a customized implementation similar to #1 but offers optimizations for SPI/display data bandwidth improvement.
#2 also offers it's own framebuffer copy routine to feed an image from the built-in GPU to the add-on board.
#1 requires an external module to copy GPU image data to the add-on board.
Both of these support many common LCD controller chips. Dig into the project specs to see if your display controller is included. Many of them are almost clones except for pixel dimensions, color depth, and built-in memory differences.
At this point, because I'm interested in starting with a standard Pi image, I plan to directly talk to the Framebuffer of the device driver that interfaces the controller chip for the LCD panel. This turns out to be very similar to the bare metal layers I used for projects on another MCU series.
Ultimately, I'd like to think there is a way to use a toolkit like PyQT to paint directly to the memory image associated with the small LCD hat. I prefer this because it provides a way for novices to use a library file in their project for the dedicated LCD hat and not disturb a healthy installation on a Pi. My goal is to use the LCD screen for a low bandwidth GUI presentation with touchscreen support that will remain independent of the Raspberry Linux installation choices. However, there will be trade-offs necessary for commonly reused SPI bus.
If I can plow through this I'll share a hello world sample. I was hoping to find someone who's been there already. -sigh-
PS: I changed the subject title slightly on the original post.