Hello,
I want to know if it's possible that someone can tell me if there is a solution to remplace multiple draw calls (with glDrawArrays) in one call. I draw many object with their own matrix transformation on my egl context and it's very slow. I looked in GLES2/gl2ext.h and saw glMultiDrawArraysEXT but for no reason it gives me a segmentation fault (same things with glGenVertexArrays). I work on a raspberry pi 3 model B and with OpenglES 2.0.
thanks.
Best regard