I remember you from the good old gp2x / wiz / canoo days (i never had / programmed for the pandora)
Anyway i tested drastic and there currently are 3 issues i know of, one is servere and 1 request i have that might be benificial to others as well (dealing with stylus movement)
1) on my picade which has a 800x600 resolution and is a 4:3 monitor, if you go to the menu settings using the button the screen turns black and you don't see anything, Drastic did not crash though because if i press the exit gui button the game i was running works further without a problem it's just the in emulator menu that doesn't seem to display. I'm not the only guy that noticed this in the retropie forum there are other people with 4:3 monitor (don't know their resolultion or if ithat matters at all) and they get the same black screen. So i took a cfg from someone else and assigning the inputs manually
2) (This is serious). When you exit the emulator, the framebuffer doesn't seem to get restored to the state it originally was in before starting the emulator, giving problems in the menu's and when launching other emulators afterwards. I think this issue happend with previous emulators as well
3) i can't seem to "touch" the screen. i have assigned the keys manually in drastic.cfg and set the up / down etc to keyboard up / down etc codes as touch screen press / touch i used the return key (key code 13 in config) but doesn't seem to do anything when pressing it, not sure what i'm doing also tried other keys but can't seem to get it to work. Does it work for someone else (with keyboard shortcuts ) ?
4) (the request): Would it be possible to add an extra button which if assigned needs to be pressed in order to be able to move the the cursor (stylus icon). The thing is, i have a picade only 6 buttons and 1 joystick + 2 buttons (select + start) on front + 2 buttons on the right side. what i tried to do is move the stylus with the same joystick as the joystick that moves my character but now moving the stylus also moves the characters as it's mapped to the same keys. If you had another control button to act as a trigger / condition before moving the stylus that problem is solved. Then i could do : move player using joystick while the stylus is not moved, if i need to move the stylus i press and hold another button and then the stylus starts moving and not my character.
basically it acts as a modifier key to switch between stylus movement and character / player movement.