Code: Select all
static const GLenum attachments[3] =
{
GL_COLOR_EXT,
GL_DEPTH_EXT,
GL_STENCIL_EXT
};
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, attachments);Code: Select all
static const GLenum attachments[3] =
{
GL_COLOR_EXT,
GL_DEPTH_EXT,
GL_STENCIL_EXT
};
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, attachments);