super213
Posts: 50
Joined: Sat Jul 04, 2015 7:00 pm
Location: USA

openspades?

Wed Jul 22, 2015 2:38 am

so i was looking at a game that i play alot on a x86 platform.
i saw it was opensource!
i tried compiling it and OPENGL errors.

would anyone mind helping me getting this to run or atleast the original AOS (check the site out : http://www.buildnshoot.com (i think somthing to that ) )

well the other thing is how can i force compile it even if i dont have open gl so i can try some stuff??

===================================================================================================
Check out my other post!

thanks for reading!

fruitoftheloom
Posts: 24587
Joined: Tue Mar 25, 2014 12:40 pm
Location: Delightful Dorset

Re: openspades?

Wed Jul 22, 2015 5:15 am

super213 wrote:so i was looking at a game that i play alot on a x86 platform.
i saw it was opensource!
i tried compiling it and OPENGL errors.

would anyone mind helping me getting this to run or atleast the original AOS (check the site out : http://www.buildnshoot.com (i think somthing to that ) )

well the other thing is how can i force compile it even if i dont have open gl so i can try some stuff??

===================================================================================================
Check out my other post!

thanks for reading!
The Raspberry Pi supports OpenGL ES :!:
Thinking outside the box is better than burying your head in the sand...

User avatar
r3d4
Posts: 984
Joined: Sat Jul 30, 2011 8:21 am
Location: ./

Re: openspades?

Wed Jul 22, 2015 8:52 am

Could something like this get it to work ?

https://github.com/lunixbochs/glshim - 'This is a shim providing OpenGL 1.x functionality to OpenGL ES accelerated cards.'

User avatar
Forgotten01
Posts: 162
Joined: Sun Dec 01, 2013 6:06 pm

Re: openspades?

Wed Jul 22, 2015 3:13 pm

It can, I know that it could make minecraft work if someone took the time to work on it
Engineers like to solve problems. If there are no problems handily available, they will create their own problems.
Scott Adams

super213
Posts: 50
Joined: Sat Jul 04, 2015 7:00 pm
Location: USA

Re: openspades?

Fri Jul 24, 2015 1:35 am

r3d4 wrote:Could something like this get it to work ?

https://github.com/lunixbochs/glshim - 'This is a shim providing OpenGL 1.x functionality to OpenGL ES accelerated cards.'
this uses open gl 2 i belive and also we need to compile it some how. aslo we have the source sombody could possibly redo the GL to GLES!

super213
Posts: 50
Joined: Sat Jul 04, 2015 7:00 pm
Location: USA

Re: openspades?

Tue Jul 28, 2015 10:50 pm

is there a way we can compile this on a x86 for arm?

User avatar
r3d4
Posts: 984
Joined: Sat Jul 30, 2011 8:21 am
Location: ./

Re: openspades?

Wed Jul 29, 2015 10:58 am

super213 wrote:is there a way we can compile this on a x86 for arm?
Two metthods spring to mind

a) 'Cross compiling'

b) emulating eg using (qemu-arm + kernel + raspbain)

super213
Posts: 50
Joined: Sat Jul 04, 2015 7:00 pm
Location: USA

Re: openspades?

Wed Jul 29, 2015 4:38 pm

r3d4 wrote:
super213 wrote:is there a way we can compile this on a x86 for arm?
Two metthods spring to mind

a) 'Cross compiling'

b) emulating eg using (qemu-arm + kernel + raspbain)
i will try that out when i get a computer with a x86 architecture. sadly my pc had a chipset error so i lost it. RPI is my main computer so its going to be kinda diffucult.

acer
Posts: 8
Joined: Mon Dec 30, 2013 3:33 pm

Re: openspades?

Thu Nov 24, 2016 1:06 am

I've been trying to compile openspades as well and I have run into errors as well. Would love to see a solution. I'll keep working on it and see if I can't figure out the problem.

Return to “Gaming”