I assume that you'll get a framebuffer [email protected]
(PAL) or [email protected]
(NTSC). Is this a fair assumption?
What about overscan? While a few window managers are highly configurable, I would guess that most maximize windows to fill all the screen and put panels at the border. What about giving the option to let X use only part of the screen (e.g. 640x480 or 640x400)? Same problem with the Linux console I guess.
Somehow related, I've found this to simulate composite artifacts (e.g. color bleeding):
It's easy to use and works well, but I don't know how realistic it is for high horizontal resolution. Anyone knows of alternatives? Incidentally, I think that an OpenGL ES 2.0 fragment shader that lets you see on a new HD LCD how a game would look like on an old CRT TV would be cool. While I have an OpenGL 1.4 card myself and I cannot check, I think that Stella has something that could be used as a starting point.
Unrelated (but there's no point in bumping a dead thread), can anyone with an alpha board confirm that you can use X without a mouse (AllowMouseOpenFail)?
Thanks in advance