Hi all
I'm wonder if the Raspi can launch the remake of Street Of Rage ?
i have do some search and the games seems to works very well in Ubuuntu :
http://www.n00bsonubuntu.net/content/ho ... ntu-11-10/
The shell commands seem's to be not works , maybe because Sega asked to remove it ....
i know this game has been made with SDL so maybe that's should works with no wine usage ?
Re: Street Of Rage Remake
No sources = no port.
Re: Street Of Rage Remake
Theres always openbor will need so tweaking I guess but it works great on the gp32
Re: Street Of Rage Remake
I've done a little more work today on beats of rage for the PI. And managed to get it working 
clone from https://github.com/rofl0r/openbor.git
follow the instructions to compile , I used NO_GL=1 BUILD_DEBUG=1 while making
copy over a Pak file to the relevant folder.
once compiled before executing, I used
fbset -xres 512 -yres 384 -depth 16
then
SDL_FB_BROKEN_MODES=1 ./OpenBOR
and finally I got a display
I did have one or two problems with the Paks I downloaded , after a little reading I realised the compression used on my Paks was obsolete , I unpacked them into a folder and bingo I could play BOR at a good speed
Good luck
CodenameV

clone from https://github.com/rofl0r/openbor.git
follow the instructions to compile , I used NO_GL=1 BUILD_DEBUG=1 while making
copy over a Pak file to the relevant folder.
once compiled before executing, I used
fbset -xres 512 -yres 384 -depth 16
then
SDL_FB_BROKEN_MODES=1 ./OpenBOR
and finally I got a display

I did have one or two problems with the Paks I downloaded , after a little reading I realised the compression used on my Paks was obsolete , I unpacked them into a folder and bingo I could play BOR at a good speed

Good luck
CodenameV
Re: Street Of Rage Remake
On my system if I use
fbset -xres 384 -yres 256 -depth 16
I get a much bigger play area , people will probably have to try different combos for different displays
CodenameV
fbset -xres 384 -yres 256 -depth 16
I get a much bigger play area , people will probably have to try different combos for different displays
CodenameV
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Re: Street Of Rage Remake
How would I compile OpenBor for Raspberry Pi? This there a step by step guide for this? Or is there a compiled version already that could be uploaded here?
Thank You
InsertCoin25
P.S. Sorry if this is a double post.
Thank You
InsertCoin25
P.S. Sorry if this is a double post.
Re: Street Of Rage Remake
Not allways... Use an emulator! Like a DS rom using Desmume.Vanfanel wrote:No sources = no port.
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.
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Re: Street Of Rage Remake
Ok...this make no sense. CodenameV got OpenBor compiled to work on Raspberry Pi and was wondering how he did it.
Thank You
InsertCoin25
Thank You
InsertCoin25
- duberry
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Re: Street Of Rage Remake
no allways. !!!mrpi64 wrote:Not allways... Use an emulator! Like a DS rom using Desmume.Vanfanel wrote:No sources = no port.
all though an emulator! may run the game
its is no port!
lend me your arms, fast as thunderbolts, for a pillow on my journey.
If the environment was a bank, would it be too big to fail
so long; and thanks for all the pi
If the environment was a bank, would it be too big to fail
so long; and thanks for all the pi
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OpenBor on RaspberryPi
I am not talking about Streets of Rage Remake. I am talking about Openbor which plays .paks made with the OpenBor Engine. I was wondering how he got OpenBor compiled to play on Raspberry Pi, as he stated above, in this thread.duberry wrote:no allways. !!!mrpi64 wrote:Not allways... Use an emulator! Like a DS rom using Desmume.Vanfanel wrote:No sources = no port.
all though an emulator! may run the game
its is no port!
Thank You
InsertCoin25
Re: Street Of Rage Remake
I would be interested in that as well. Beats of Rage used a scripting engine so it shouldn't be too hard to port it over. I have a number of good games made with open BOR (my favorites are the Golden Axe fan games.)
Re: Street Of Rage Remake
I have got a compiled version ready in a tar file if anyone would like it just drop me your email address , the file is just under 2mb
in addition you'll need is to download a openbor game pak , unpack it using the tools and move into the pak folder and then play-a-way
my favs are golden axe and final fight
in addition you'll need is to download a openbor game pak , unpack it using the tools and move into the pak folder and then play-a-way

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Re: Street Of Rage Remake
PM sent with email address.
Thank You
InsertCoin25
Thank You
InsertCoin25
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Re: Street Of Rage Remake
Anyone else having problems getting OpenBor to boot? Mine goes straight to a black screen when I execute the runopenbor.sh and just hangs there, making me reboot the Pi. Do I need to run this through the terminal?
Thank You
InsertCoin25
Thank You
InsertCoin25
Re: Street Of Rage Remake
I've email you over a step by step on how I got this to work , and yes it runs must faster from terminal , so if you are in X logout and try againInsertCoin25 wrote:Anyone else having problems getting OpenBor to boot? Mine goes straight to a black screen when I execute the runopenbor.sh and just hangs there, making me reboot the Pi. Do I need to run this through the terminal?
Thank You
InsertCoin25

Re: Street Of Rage Remake
any progress?
- PiKISS for Raspberry Pi: https://github.com/jmcerrejon/PiKISS
- Blog: https://misapuntesde.com/
- Patreon: https://www.patreon.com/cerrejon?fan_landing=true
- Twitter: https://twitter.com/ulysess10
- Discord: https://discord.gg/Y7WFeC5
Re: Street Of Rage Remake
would like a copy of the tar if you would post here please mate?
Re: Street Of Rage Remake
CodenameV,
I was trying to compile PainTown (OpenBOR + Mugen) to RPi but I corrupted my SD card during the process.
Do you intend to try to compile PainTown too?
I was trying to compile PainTown (OpenBOR + Mugen) to RPi but I corrupted my SD card during the process.
Do you intend to try to compile PainTown too?
Re: Street Of Rage Remake
I'll certainly try to give it a go , as for the compiled openbor if anyone would like it ,it's currently on my skydrive so send me you email address ( PM if you prefer ) and I'll share it to you
CodenameV
CodenameV
Re: Street Of Rage Remake
CodenameV,
Thank you for the file, I will test it using my SD card test!!!
Thank you for the file, I will test it using my SD card test!!!
Re: Street Of Rage Remake
CodenameV,
Is it take a while to load a pak file? I tried 6 paks but all of them freezes in black screen.
The menu screen works normally but I tried to run paks with and without menu screen and only black screen.
Is it take a while to load a pak file? I tried 6 paks but all of them freezes in black screen.
The menu screen works normally but I tried to run paks with and without menu screen and only black screen.
Re: Street Of Rage Remake
Hi using the included tools unpack the pak file and try it again , I remember having a few problems with certain pak files until I unpacked them ( then later repacked them )mgoulart wrote:CodenameV,
Is it take a while to load a pak file? I tried 6 paks but all of them freezes in black screen.
The menu screen works normally but I tried to run paks with and without menu screen and only black screen.
Re: Street Of Rage Remake
I managed to compile paintown today, but in its current state its very slow, if I get chance I will try and optimize it more towards the PI hardware , if anyone else fancies trying the compiling is simple , just download the source from the project web site
http://paintown.sourceforge.net/
I downloaded version 3.6
http://sourceforge.net/projects/paintow ... 2/download
unpack it and execute the easy-compile-ubuntu script and that was it
I'll try and post the compiled version later but for now why not give it a go yourselves
http://paintown.sourceforge.net/
I downloaded version 3.6
http://sourceforge.net/projects/paintow ... 2/download
unpack it and execute the easy-compile-ubuntu script and that was it
I'll try and post the compiled version later but for now why not give it a go yourselves

Re: Street Of Rage Remake
CodenameV,
Did you compile it using SDL engine or Allegro 5 engine?
I will try to use the unpack tool!
Did you compile it using SDL engine or Allegro 5 engine?
I will try to use the unpack tool!
Re: Street Of Rage Remake
The SDL engine to start with and heres a link to the compiled file sitting on my onedrive
https://onedrive.live.com/redir?resid=F ... 60DA%21182
for anyone whos interested
, download the source from the above link , untar , when completed untar the compiled file and copy into the folder, then just run paintown , either from terminal or X but its obviously much slower in X
https://onedrive.live.com/redir?resid=F ... 60DA%21182
for anyone whos interested
