[quote]Quote from Iori Branford on October 18, 2011, 16:35
Once the SDL library is ported, which it must be if Quake 3 is already on it.[/quote]
There more to it than that and fact just compiling SDL would be enough for input and sound. But SDL 1.2 doesnt help much in the way of opengles.
So all opengl code would need to be made opengles compat, the time needed depends on what GL API is used.
Then a EGL window method would need to be chosen, the best option is either SDL/X11 window. But in the case of Quake3 I believe they just wrote a EGL RAW framebuffer plugin. As the driver does not work with X11 yet.
So if a port was to be done \'now\' then same would have to be done for AssultCube. Which or may not be more difficult depending on how SDL is used in the client.