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Davespice
Raspberry Pi Foundation Employee & Forum Moderator
Raspberry Pi Foundation Employee & Forum Moderator
Posts: 1603
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Location: London, United Kingdom
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Re: Open Transport Tycoon?

Tue May 01, 2012 11:01 am



I have a huge fondness for this game so I am really glad it runs okay on the Pi.  I haven't tested multiplayer yet but it should be okay.

More info and a link to download binaries on my blog here;

Cheers

plugwash
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Re: Open Transport Tycoon?

Tue May 01, 2012 11:53 am

Running a couple of trains doesn't really prove much. The real question is how does it handle a large network with the cargodist patches .

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Davespice
Raspberry Pi Foundation Employee & Forum Moderator
Raspberry Pi Foundation Employee & Forum Moderator
Posts: 1603
Joined: Fri Oct 14, 2011 8:06 pm
Location: London, United Kingdom
Contact: Website Twitter

Re: Open Transport Tycoon?

Tue May 01, 2012 12:02 pm

I have a feeling the answer would be, not amazingly well!

I have recceomended to people to use smaller maps, either 64x64 or 128x128 and to disable Full Detail and Full Animation.  I have some save games I can load up and see how it copes.  But I have seen x86 pcs crawl with some games I've done.

But I will try and see how far I can push it before it becomes unplayable.

spudy12
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Joined: Tue Jan 24, 2012 12:29 pm

Re: Open Transport Tycoon?

Fri May 04, 2012 8:38 am

any news on how far you pushed it?

love this game!

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