Re: RPi libgdx game development framework
Posted: Wed Jul 20, 2016 8:13 am
I managed to get LWJGL compiled a couple years ago, to the point that it would run my rather complex game on the Raspberry Pi.
I had to cross-compile the LibGDX and LWJGL binaries on raspberry pi hardware to get this done. I also had to do much tweaking to the LWJGL source, to get it to run. This was done thanks to the help of "noxo" and others.
Maybe one of the references in my posts can help the cause:
http://www.badlogicgames.com/forum/view ... i&start=20
My game is "Mushroom Bounce" and it still runs on the Raspberry Pi.
My main input to this thread: I'm glad they got JOGL to work with the R Pi, but JOGL is not an official backend of LibGDX. It used to be, but it was dropped years ago.
I think using JOGL will cause issues with other libraries, etc. Won't it?
I think it would be better to compile LWJGL for the Pi.
Has anyone out there done this lately? I have successfully done it, but my binaries are WOEFULLY out of date and I haven't done it in years.
I had to cross-compile the LibGDX and LWJGL binaries on raspberry pi hardware to get this done. I also had to do much tweaking to the LWJGL source, to get it to run. This was done thanks to the help of "noxo" and others.
Maybe one of the references in my posts can help the cause:
http://www.badlogicgames.com/forum/view ... i&start=20
My game is "Mushroom Bounce" and it still runs on the Raspberry Pi.
My main input to this thread: I'm glad they got JOGL to work with the R Pi, but JOGL is not an official backend of LibGDX. It used to be, but it was dropped years ago.
I think using JOGL will cause issues with other libraries, etc. Won't it?
I think it would be better to compile LWJGL for the Pi.
Has anyone out there done this lately? I have successfully done it, but my binaries are WOEFULLY out of date and I haven't done it in years.