aspirin
Posts: 5
Joined: Wed Jul 04, 2012 7:55 am

Re: Time to kick *ss and chew bubble gum...

Wed Jul 04, 2012 6:22 pm

I'm running Wheezy. I'm not sure what you have done as I followed the instructions and everything worked fine.

SirPeppypie
Posts: 1
Joined: Sun Jul 15, 2012 1:13 pm

Re: Time to kick *ss and chew bubble gum...

Sun Jul 15, 2012 1:43 pm

When I try to get the first file I get the following

Code: Select all

[email protected]:~$ wget http://apt.duke4.net/pool/main/d/duke3d-shareware/duke3d-shareware_1.3d-20_all.deb
--2012-07-15 14:41:38--  http://apt.duke4.net/pool/main/d/duke3d-shareware/duke3d-shareware_1.3d-20_all.deb
Resolving apt.duke4.net... 88.190.14.129
Connecting to apt.duke4.net|88.190.14.129|:80... connected.
HTTP request sent, awaiting response... 404 Not Found
2012-07-15 14:41:39 ERROR 404: Not Found.
Am I doing something wrong? Or has the file been moved?

Is there a different source I can download from?

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stevepdp
Posts: 285
Joined: Fri Oct 28, 2011 7:41 am

Re: Time to kick *ss and chew bubble gum...

Sun Jul 15, 2012 1:45 pm

SirPeppypie wrote:Am I doing something wrong? Or has the file been moved?

Is there a different source I can download from?

It looks like the package was updated, so the filename has changed too.

Try the following:

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wget -c http://apt.duke4.net/pool/main/d/duke3d-shareware/duke3d-shareware_1.3d-21_all.deb
I would recommend adding the repository to your /etc/apt/sources.list file. The details for which can be found here.

Max

Re: Time to kick *ss and chew bubble gum...

Sun Jul 15, 2012 2:30 pm

stevepdp wrote: I would recommend adding the repository to your /etc/apt/sources.list file.
Would only add a repo if you are expecting updates from that repo.
Shareware data files from a 1996 game usually don't get updates that often.
Seems they only cleaned up the meta data.

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duke3d-shareware (1.3d-21) stable; urgency=low

  * debian/control: update 'Build-Depends' and 'Description' field.
  * Update debian/copyright.

dom
Raspberry Pi Engineer & Forum Moderator
Raspberry Pi Engineer & Forum Moderator
Posts: 5370
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Location: Cambridge

Re: Time to kick *ss and chew bubble gum...

Wed Jul 18, 2012 5:28 pm

@Max
any chance of a hardfloat build for new Raspbian/Wheezy image?

Max

Re: Time to kick *ss and chew bubble gum...

Wed Jul 18, 2012 6:03 pm

dom wrote:@Max
any chance of a hardfloat build for new Raspbian/Wheezy image?
I build one for RaspRazor the other day.
Should work for the official Raspbian flavor as well.

Try to install:

Code: Select all

wget http://apt.duke4.net/pool/main/d/duke3d-shareware/duke3d-shareware_1.3d-21_all.deb
wget http://repo.berryboot.com/eduke32_2.0.0rpi+svn2789_armhf.deb
sudo dpkg -i *duke*.deb
Start with: eduke32

dom
Raspberry Pi Engineer & Forum Moderator
Raspberry Pi Engineer & Forum Moderator
Posts: 5370
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Location: Cambridge

Re: Time to kick *ss and chew bubble gum...

Wed Jul 18, 2012 6:13 pm

Max wrote: I build one for RaspRazor the other day.
Should work for the official Raspbian flavor as well.
Yes, works on official Raspian image. Thanks!

Quakeberry
Posts: 7
Joined: Sun Sep 30, 2012 5:46 am

Re: Time to kick *ss and chew bubble gum...

Sun Sep 30, 2012 4:33 pm

Hi I'm trying to download the files but this link does not work any more...

http://apt.duke4.net/pool/main/d/duke3d ... 21_all.deb


Can anyone please provide the correct address. Or another link to download... I really want to play this game on my Raspberry Pi

Max

Re: Time to kick *ss and chew bubble gum...

Sun Sep 30, 2012 8:56 pm

Quakeberry wrote:Hi I'm trying to download the files but this link does not work any more...

http://apt.duke4.net/pool/main/d/duke3d ... 21_all.deb

Can anyone please provide the correct address. Or another link to download... I really want to play this game on my Raspberry Pi
Either replace the 21 with a 22, or install Rasprazor which has it installed by default.

petrockblog
Posts: 272
Joined: Wed Jul 04, 2012 6:12 am
Location: Germany
Contact: Website

Re: Time to kick *ss and chew bubble gum...

Thu Oct 04, 2012 5:59 pm

shawnbusker wrote: I ended up compiling the latest revision of eduke32 from svn and it worked fine however my mouse didn't work and the graphics was glitchy but other than that, it seemed to run great with good framerate.

Shawn
Could you give some more details about how you made eduke32 compile and link successfully?

Did you follow the instructions at http://wiki.eduke32.com/wiki/Building_E ... urce_files?
fun stuff for technics enthusiasts: www.petrockblock.com

petrockblog
Posts: 272
Joined: Wed Jul 04, 2012 6:12 am
Location: Germany
Contact: Website

Re: Time to kick *ss and chew bubble gum...

Thu Oct 04, 2012 6:46 pm

Using the instructions I mentioned above gives me this error output:

Code: Select all

Created library archive libenet.a 
Changing dir to /home/pi/RetroPie/emulatorcores/eduke32/eduke32 
/usr/bin/ld: eobj/libengine.a(a.o): Relocations in generic ELF (EM: 3)
eobj/libengine.a: could not read symbols: File in wrong format
collect2: ld returned 1 exit status
Failed linking executable eduke32!
make: *** [eduke32] Error 1
Maybe someone has an idea how to cope with this problem?
fun stuff for technics enthusiasts: www.petrockblock.com

JerryPi
Posts: 17
Joined: Tue Nov 20, 2012 8:25 am

Re: Time to kick *ss and chew bubble gum...

Mon Nov 26, 2012 4:03 pm

petrockblog wrote:Using the instructions I mentioned above gives me this error output:

Code: Select all

Created library archive libenet.a 
Changing dir to /home/pi/RetroPie/emulatorcores/eduke32/eduke32 
/usr/bin/ld: eobj/libengine.a(a.o): Relocations in generic ELF (EM: 3)
eobj/libengine.a: could not read symbols: File in wrong format
collect2: ld returned 1 exit status
Failed linking executable eduke32!
make: *** [eduke32] Error 1
Maybe someone has an idea how to cope with this problem?
I got the same error while compiling revision 3241 and solved it by changing the NOASM line in Makefile.common to

Code: Select all

NOASM = 1
Then I ran

Code: Select all

make veryclean
make
and it built successfully.
Don't grow up, it's a trap!

spacenut1
Posts: 1
Joined: Sat May 25, 2013 8:08 am

Re: Time to kick *ss and chew bubble gum...

Sat May 25, 2013 8:16 am

Hi,
I am getting a similar problem as Mortimer where I only get a black screen and but I get sound. I have tried the solution suggested by Max to
delete the subdirectory in your home directory that has the eduke settings to get to the defaults
but this didn't work.

I am using the hard float version for RaspRazor on Raspbian.

Thanks

User avatar
mrpi64
Posts: 931
Joined: Sat Feb 16, 2013 5:13 pm

Re: Time to kick *ss and chew bubble gum...

Sun May 26, 2013 3:13 pm

flippin' 'eck, that look' gud! :D

im downloading it now!
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

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mrpi64
Posts: 931
Joined: Sat Feb 16, 2013 5:13 pm

Re: Time to kick *ss and chew bubble gum...

Sun May 26, 2013 3:22 pm

this is what i get:

[email protected] ~ $ wget http://apt.duke4.net/pool/main/d/duke3d ... 21_all.deb
--2013-05-26 15:21:48-- http://apt.duke4.net/pool/main/d/duke3d ... 22_all.deb
Resolving apt.duke4.net (apt.duke4.net)... 88.190.14.129
Connecting to apt.duke4.net (apt.duke4.net)|88.190.14.129|:80... connected.
HTTP request sent, awaiting response... 404 Not Found
2013-05-26 15:21:48 ERROR 404: Not Found.

:(
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

ErebusDeuc
Posts: 2
Joined: Fri Aug 16, 2013 10:20 pm

Re: Time to kick *ss and chew bubble gum...

Sat Aug 17, 2013 1:56 am

Is there a way to get the mouse to work, without firing up the OS gui?

CodenameV
Posts: 29
Joined: Sat Aug 11, 2012 11:42 am

Re: Time to kick *ss and chew bubble gum...

Sat Aug 17, 2013 3:02 pm

mrpi64 wrote:this is what i get:

[email protected] ~ $ wget http://apt.duke4.net/pool/main/d/duke3d ... 21_all.deb
--2013-05-26 15:21:48-- http://apt.duke4.net/pool/main/d/duke3d ... 22_all.deb
Resolving apt.duke4.net (apt.duke4.net)... 88.190.14.129
Connecting to apt.duke4.net (apt.duke4.net)|88.190.14.129|:80... connected.
HTTP request sent, awaiting response... 404 Not Found
2013-05-26 15:21:48 ERROR 404: Not Found.

:(
Try
wget http://apt.duke4.net/pool/main/d/duke3d ... 23_all.deb
I think the updated the repo

meigrafd
Posts: 97
Joined: Tue May 29, 2012 9:28 am
Location: Germany

Re: Time to kick *ss and chew bubble gum...

Mon Aug 19, 2013 10:31 pm

Is there also a armhf package of eduke32_2.0.0rpi+svn2789_armel.deb available ?

mikroskeem
Posts: 16
Joined: Sun Jan 27, 2013 7:23 am
Location: Estonia
Contact: Website

Re: Time to kick *ss and chew bubble gum...

Fri Aug 23, 2013 10:10 am

It isn't playable on Arch Linux(yea, i unpacked deb file and copyed stuff over ;) )... Video flashes on every frame
i tried rpi-update,but still same error

PiGraham
Posts: 3671
Joined: Fri Jun 07, 2013 12:37 pm
Location: Waterlooville

Re: Time to kick *ss and chew bubble gum...

Fri Aug 23, 2013 11:01 am

Awesome. Thanks!

AJB2K3
Posts: 215
Joined: Sun Aug 11, 2013 3:25 pm

Re: Time to kick *ss and chew bubble gum...

Fri Aug 23, 2013 6:52 pm

Haven't tryed this yet but have a question.
I do I install the full version +addons using this version of the game engine?
Back in the old days, we were smarter then the technology.
Nowadays technology makes us look like villages fools in front of the children!

forgeflow
Posts: 14
Joined: Wed Feb 12, 2014 7:10 am

Re: Time to kick *ss and chew bubble gum...

Sat Mar 01, 2014 6:54 am

I installed eduke32 today on my RPi. My Raspbian Wheezy is fully up-to-date, so the 'fix' proposed further back in the thread for the flickering screen problem, which involves a firmware update, does not work. The game screen flickers violently when transitioning from menus to game, whenever you pick up an item in the game, or whenever you take damage. I assume at these points there is some kind of graphic effect like a quick palette blend 'flash' to highlight the moment. I know of no way to make the game not perform this effect. I did find that I could minimize the issue by running the game at 640 x 480. This results in a very fluid, silky-smooth frame rate, and the flickers happen and are done faster as a result.
I have a couple of questions - did anyone ever figure out a fix for this problem, and correct it? I suspect some of the issue is due to the fact that because I am running it from console, I am restricted to an 8 bpp screen, which appears to be a 'windowed' mode by looking at the eduke32.log. I don't know enough about linux to be able to convince the console that I should be allowed access to 32 bit screen modes without having to go through X. Thoughts?

jonny4288
Posts: 3
Joined: Mon Mar 10, 2014 6:35 pm

Re: Time to kick *ss and chew bubble gum...

Mon Mar 10, 2014 8:25 pm

installed the armhf build of this and it ran fine loading it though terminal, windowed but not flickering

then ran it via emulationstation to use it fullscreen, this breaks mouse support. it is now fullscreened but with flickering

installed the rpi-update pallete fix tested using it via terminal windowed and works just as before the update.

but now loading it via emulationstation fullscreen you just get a black screen,

info might be of use to some,

any work arounds?

musyne
Posts: 4
Joined: Mon Dec 15, 2014 9:06 pm

Re: Time to kick *ss and chew bubble gum...

Wed Apr 13, 2016 10:45 am

Hi,

The files are 404.
Could someone post updated instructions?

PiBoy825
Posts: 13
Joined: Wed Jun 17, 2015 4:12 pm

Re: Time to kick *ss and chew bubble gum...

Thu Apr 14, 2016 3:40 am

This is default on Emulation Station. emulationstation.com


MIGHTY FOOT ENGAGED >_< 8-)
(I would really like a slice of pi right now)

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