lsalcedo
Posts: 6
Joined: Mon Apr 21, 2014 3:50 pm

Final Burn Alpha with Xin Mo encoder

Mon Apr 21, 2014 8:28 pm

Greetings community,
I can play my 2 sanwa joysticks with Xin Mo on mame4all, but on FBA I'm having a problem. All player 2 controls are not working. P1 is just fine.
I could run jtest and identify all inputs and changed my fba2x.cfg like this:

-----------------
[Keyboard]
# Get codes from /usr/include/SDL/SDL_keysym.h
A_1=306
B_1=32
X_1=308
Y_1=304
L_1=122
R_1=120
START_1=9999
SELECT_1=9999
LEFT_1=276
RIGHT_1=275
UP_1=27333333
DOWN_1=274
QUIT=27
#player 2 keyboard controls, disabled by default
A_2=999
B_2=999
X_2=999
Y_2=999
L_2=999
R_2=999
START_2=13
SELECT_2=273
LEFT_2=999
RIGHT_2=999
UP_2=999
DOWN_2=999

[Joystick]
# Get codes from "jstest /dev/input/js0"
# from package "joystick"
A_1=0
B_1=1
X_1=2
Y_1=3
L_1=4
R_1=5
START_1=6
SELECT_1=7
#Joystick axis
JA_LR=0
JA_UD=1
#player 2 button configuration
A_2=10
B_2=11
X_2=12
Y_2=13
L_2=14
R_2=15
START_2=16
SELECT_2=17
#Joystick axis
JA_LR_2=2
JA_UD_2=3

[Graphics]
DisplaySmoothStretch=1
# Display Effect: 0 none, 1 scanlines
DisplayEffect=0
DisplayBorder=0
MaintainAspectRatio=1

[Sound]

-------------------


What do you think? Thanks

lsalcedo
Posts: 6
Joined: Mon Apr 21, 2014 3:50 pm

Re: Final Burn Alpha with Xin Mo encoder

Mon Aug 11, 2014 8:06 pm

i found a solution. pifba doesnt read xin mo as 1p & 2p. you need to replace with ian´s binaries:

https://github.com/ian57/Raspicade-pibfa-xinmo

more on
http://pimame.org/forum/discussion/1015 ... llpifba/p1

gg to all :)

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