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Oldbitcollector
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OpenRA and Raspberry Pi?

Wed Dec 04, 2013 6:25 pm

The OpenRA project (based on Red Alert/Dune) has become very stable lately and would benefit from a surge of new players.

It looks like there is "source" available. http://openra.res0l.net/download/

What are the challenges of getting this to work with the Raspberry Pi?

Jeff
My Ongoing Raspberry Pi Reference: http://www.ledgerlabs.us/raspberrypi

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Davespice
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Re: OpenRA and Raspberry Pi?

Sun Dec 08, 2013 10:39 pm

I'll have a look and see if I can get it to build under Raspbian.

dan3008
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Re: OpenRA and Raspberry Pi?

Fri Dec 13, 2013 11:51 am

needs mono... Shouldnt be a big problem, but may be VERY slow
dan3008 wrote:Pays your money, takes your choice

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Davespice
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Re: OpenRA and Raspberry Pi?

Mon Dec 16, 2013 4:47 pm

I've checked this out and spoken to a few of the OpenRA devs. It requires Open GL for rendering which, currently, doesn't have an implementation for the Pi. It would need an OpenGL ES renderer which I don't think is on the projects radar at all. I also think the game may be CPU bound to a certain degree, certainly with enemy AI. So it looks like you'll have to make do with Dune Legacy for the time being on Pi :)


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Forgotten01
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Re: OpenRA and Raspberry Pi?

Sun Jan 31, 2016 7:43 am

Sadly its just a dedicated server and not the client
Engineers like to solve problems. If there are no problems handily available, they will create their own problems.
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Hiradur
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Re: OpenRA and Raspberry Pi?

Mon Feb 01, 2016 8:11 pm

The client may run with the GPU driver by Eric Anholdt or glshim though.

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Forgotten01
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Re: OpenRA and Raspberry Pi?

Tue Feb 02, 2016 12:53 am

it would definitley work with glshim, but I have no idea how to get them to work together.glshim would also work with minecraft, so you could kill two birds with one stone there
Engineers like to solve problems. If there are no problems handily available, they will create their own problems.
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ptitSeb
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Re: OpenRA and Raspberry Pi?

Tue Feb 02, 2016 9:17 am

OpenRA need OpenGL 2.x, so it will not work with current version o fglshim that wrap, for now, only OpenGL 1.x calls.

glshim do works with minecraft.

ghodan
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Re: OpenRA and Raspberry Pi?

Tue Feb 09, 2016 11:34 am

Now that the experimental driver is out in the new version of Rasbian Os, is it now more likely the be able to run OpenRa on a Pi2?

NF3RN0
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Re: OpenRA and Raspberry Pi?

Wed Feb 10, 2016 4:33 pm

I upgraded the distro, downloaded the experimental driver and enabled it with dtoverlay=vc4-kms-v3d. I got OpenRA to compile successfully with the Mono framework (using the Xamarin packages) and SDL2 following the instructions on the OpenRA Github wiki. I had to change one of the setup scripts for it to point to what I hope was the right Lua5.1 library. (/usr/lib/arm-linux-gnueabihf/liblua5.1.so.0)

When I tried to start OpenRA I kept getting the bootscreen rainbow (under X11 and from CLI), GPU memory to 128mb did not yield any other results, although I was doing this late last night so I did not have enough time to try anyting else. It may take some time before the driver is mature enough to run OpenRA.

I am open to any suggetions on what I should try next to get it work properly.

ghodan
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Re: OpenRA and Raspberry Pi?

Thu Feb 11, 2016 10:26 am

One more open source RTS game that could now potentialy run on the Pi2:
Warzone 2100:
https://wz2100.net/
https://sourceforge.net/projects/warzone2100/

Microjoo
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Re: OpenRA and Raspberry Pi?

Mon Mar 07, 2016 1:05 pm

one of the main-heads of openra had it running on a pi ... with maybe 1-1.5 fps
https://github.com/pchote

SamuraiCrow
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Re: OpenRA and Raspberry Pi?

Mon Apr 11, 2016 3:37 pm

ghodan wrote:One more open source RTS game that could now potentialy run on the Pi2:
Warzone 2100:
https://wz2100.net/
https://sourceforge.net/projects/warzone2100/
It is included in the Raspbian repo. It runs at a glacial 1 FPS max. Once I get my Pi2 back, I can try running it under GLShim or Regal to see if it can be adapted to run on OpenGL ES drivers.

ptitSeb
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Re: OpenRA and Raspberry Pi?

Mon Apr 11, 2016 5:05 pm

WarZone2100 works well with my version of glshim (well, that version that is still compatible with OpenGL 1.5, because current developpement version has dropped that support and so is not working anymore).

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Gavinmc42
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Re: OpenRA and Raspberry Pi?

Tue Sep 27, 2016 5:47 am

Upgraded everything and enabled OpenGL on a heatsinked Pi3.
Found out there is now "add software" in the menu, guess what, lot of stuff now including games.

Installed Warzone2100 3.1.1 and it just worked :P
Not so good without OpenGL ;)
Surprisingly it works fine, no noticeable difference between it on a Pi3 and Win/Lin, it helps to increase GPU mem to 128MB.

A Pi3 is very close to being a desktop replacement now for me as I really only play Warzone2100 these days on spare box as the kid has grabbed my game PC :(

Next step is to copy the source and compile the latest version on the Pi.
Already done this on a Linux PC, want to see if lan multiplayer works.
Lin WZ3.2 and Pi WZ3.1 did not talk :(

0AD gets to 69% before locking up :(
Wonder what other games now work now that OpenGL is available?

Armagetron Advanced (Tron cycle) works so well multilayer the kid keeps bugging to play it with him. Kids seem to like this one, might have to get a few more 3's and setup a Lan party. Don't normal read the gaming posts but the Pi3's capabilities look a promising way to keep kids off youtube.
I'm dancing on Rainbows.
Raspberries are not Apples or Oranges

Microjoo
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Re: OpenRA and Raspberry Pi?

Mon Nov 07, 2016 10:40 pm

you can actually run OpenRA quite easily now (RaspberryPi 3) ... just do the steps explained @ https://github.com/OpenRA/OpenRA/wiki/O ... aspberryPi under "How to Set up a Dedicated Server"

after that you can "also" run OpenRA itself ... but the performance currently is still quite bad

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