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Unvanquished FPS

Posted: Thu Nov 14, 2013 12:36 pm
by bluesmoke
Could this work on the Pi? Mine isn't operational at the moment so I can't test and compile. If it worked it would be pretty cool.

http://www.unvanquished.net/

Re: Unvanquished FPS

Posted: Thu Nov 14, 2013 1:43 pm
by Takenover83
Look's like the requirement's say a 2GHz cpu. The pi comes stock at 700Mhz. Even overclocking to 1GHz, it is only half of the requirement. So I think not.

Re: Unvanquished FPS

Posted: Thu Nov 14, 2013 8:47 pm
by bluesmoke
Maybe this is a n00b question but couldn't you overclock to 2 Ghz? Or maybe turn off all the fancy eye candy?

Re: Unvanquished FPS

Posted: Sat Nov 16, 2013 3:19 pm
by mrpi64
bluesmoke wrote:Maybe this is a n00b question but couldn't you overclock to 2 Ghz? Or maybe turn off all the fancy eye candy?
Perhaps if you somehow made a specialised cluster. Overclock to 2ghz? There is no Pi (to my knowledge) on earth that would go past 1.5ghz!

Re: Unvanquished FPS

Posted: Thu Apr 02, 2015 3:42 pm
by crossmodder
Just wondering if the pi2 could run this?

Re: Unvanquished FPS

Posted: Thu Apr 02, 2015 3:48 pm
by AndyD
From the About | Unvanquished
A modern OpenGL version 3 compliant renderer.
So, no. Unfortunately, the Raspberry Pi does not have OpenGL support at the moment. Work is being done to provide OpenGL support, but this game looks like it would require more resources than are available on the Raspberry Pi.

Re: Unvanquished FPS

Posted: Thu Apr 02, 2015 3:55 pm
by crossmodder

Re: Unvanquished FPS

Posted: Thu Apr 02, 2015 3:57 pm
by AndyD
crossmodder wrote:Well maybe a server?
Maybe!

Re: Unvanquished FPS

Posted: Thu Apr 02, 2015 4:12 pm
by crossmodder
REQUIREMENTS CPU RAM OPENGL GPU
Minimum 2GHz 2GB 2.1 Intel GMA3000
https://www.unvanquished.net/?page_id=318

Whatbout 2.1?

Re: Unvanquished FPS

Posted: Thu Apr 02, 2015 5:49 pm
by xoopha
The Pi does not have OpenGL support as of now.

Re: Unvanquished FPS

Posted: Thu Apr 02, 2015 7:12 pm
by eriktheitalian
http://www.notebookcheck.net/Intel-Grap ... 176.0.html
This is link for better of gma3000.

http://en.wikipedia.org/wiki/List_of_In ... sing_units
U can find gma 3000 in "Fourth generation" section.

Specs: Open GL 1.5 support for windows. Open GL 2.1 support for linux. Vertex shader 3.0 (sw) Pixel Shader 2.0

Its poor gpu. Anhold driver may be enough for this when done.Gma 3000 is poor gpu u can compare it with power vr sgx 544.

Bu there is problem 2GB memory.... and 2ghz x86 single core optimized code.

Re: Unvanquished FPS

Posted: Fri Apr 03, 2015 6:10 am
by crossmodder
I guess an SD card swap is too slow XD? Though looking at the growth of ram on the original pi1 :
https://en.wikipedia.org/wiki/Raspberry_Pi#Hardware
it isnt completely far fetched to think that a later board revision might meet RAM specs...
Also it seems theyve done some multithreading work :
Some work has been done on multi-threading, allowing the renderer to run in a separate thread. This will help with complex scenes, giving a frame-rate boost (possibly as much as 40%) because it allows the game to get on with processing your input and talking to the server while the display is being updated – so long as you have a multi-core CPU (which you probably do). To enable it, /set r_smp 1 then restart the client.
http://www.indiedb.com/games/unvanquish ... s-alpha-20

Yeah x86 --> ARM v7 would need optimization i guess(SSE-->NEON ??) Maybe this is more of pi2's league?:
https://en.wikipedia.org/wiki/Tremulous

Re: Unvanquished FPS

Posted: Fri Apr 03, 2015 6:24 am
by riklaunim
For gaming you need a desktop GPU with OpenGL support and much higher performance. Somewhere around Intel HD4000 from Ivy Bridged or better.