Yeah! You can have a lot of fun with rock-solid 60fps Pac-Man era gaming, but also things like Bubble Bobble, Rainbow Islands, Rastan, The Newzealand Story, Gauntlet... All in all, an awesome portcacophony555 wrote:Sorry to go so off topic, but I'd be interested in hearing your thoughts on MAME emulation as well. Does the mame4all do a decent job given the rom set it supports?
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In file included from gfx/gl.c:39:0: gfx/gl_common.h:34:21: fatal error: EGL/egl.h: No such file or directory compilation terminated. make: *** [obj-unix/gfx/gl.o] Error 1
Thanks for the reply I'm kinda lost here,. because on page3 it says the problem is in /opt/vc/include/GLES2, but my installation does not have the include directory at all?I do recall in the past getting this error when not installing the sdl packages (as you have) even when then not using them in the Build. Make sure they are install correctly and download from this Link - https://github.com/libretro/RetroArch as some of the places this is located (even at GitHub) do not have the makefile error fix (See Page 3).
Agreed, there doesn't seem to be any discernible differences in emulation (some have reported better sound emulation in PiSNES via Analogue output) and its definitely less processor intensive. I think it may be down to what I said in the Emulation on the Raspberry Pi Threadcacophony555 wrote:I'm curious why people consider PiSNES better performing than the pocketsnes core for retroarch. I've been comparing the two for the last couple days and I can't find any performance difference.
Hi, I got it to compile, but as the Emulationstation seemed to be even harder to install I decided to use the RetroPie-setup script and it worked ok, but when I try to start the emulationstation, I get this error:emuola
OK, obviously there are constant updates and changes to RetroArch. They did an update that didn't compile properly, it was missing a 'linker' on the RPi (the /opt/vc/include/GLES2 error), but have corrected it (in the link I placed). The [obj-unix/gfx/gl.o] Error 1 happend when SDL is not installed correctly (even if you don't then use it in your build).
So, make sure SDL is properly installed
sudo apt-get update
sudo apt-get install libsdl1.2-dev libasound2-dev
Then download RetroArch from the Link and compile, hopefully it should build without error.
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/usr/bin/emulationstation: line 11: /home/pi/RetroPie/supplementary/EmulationStation/emulationstation: No such file or directory
You don't need Emulation Station to use RetroArch, it can either be run via Command Line or the simple built in Front End. However this is a Thread for RetroArch, not Emulation Station and I don't use it myself so cannot really be of much assistance. RetroPie has its own Forum which should be a good source of help and can be found -
Here - http://blog.petrockblock.com/forums/for ... ect-forum/
Thanks guys and sorry for "hijacking" the thread. I did not realise retroarch has its own frontend. I'll test more tonightThis is how I installed Emulation Station:
sudo apt-get install gcc-4.7 g++-4.7
sudo apt-get install libsdl1.2-dev libboost-system-dev libboost-filesystem-dev libfreeimage-dev libfreetype6-dev libeigen3-dev ttf-dejavu
git clone https://github.com/Aloshi/EmulationStation
You would then need to configure the es_systems.cfg within .emulationstation. And to launch emulationstation you would run EmulationStation/emulationstation.
No Probs! Just run the RetroArch Binary and it boots into a neat, simple Front End, just choose your Core, then your game (along with a 'Game History' for one click loading). It also provides access to Graphics/Sound and Core Options.emuola wrote:Thanks guys and sorry for "hijacking" the thread. I did not realise retroarch has its own frontend. I'll test more tonight