i forget the exe name (and it is not an EXE in linex ) and no this game only works in desktop right now.Forgotten01 wrote:What is the file name of the exe, do I need to execute it in terminal, and if so, what is the commands?
Forgotten01 wrote:Ahh okay, I downloaded it and now I can play it, thanks!
Do you know if the game still uses a cfg file for its settings, like for keybinds and graphics? I could do some tweaking and try to get better performance From the game
The open source driver has about half the performance of the closed source driver.robotmaker wrote:okay, don't know if anyone is still working on this, but if they are, might this help a little bit?
http://www.raspberrypi.org/quake-iii-bo ... -a-winner/
Henrik42 wrote:I have tried both Academy and Outcast on the Pi 2 now.
Outcast runs at about 60 fps most of the time but it sometimes drops down to 20-30 if there are many enemies.
Academy runs much slower at 20-30 most of the time.
The setting that seems to have the most influence on fps is "Geometric Detail".
Something seems to have happened in Raspbian since I last tried this because I had a very hard time getting the audio to work. I also tried it on my B+ and had the same problems.
If OpenAL is not enabled in the config file the game hangs at startup.
With OpenAL the audio stops working after a while. It seems to be at least somewhat reliable since I changed /etc/openal/alsoft.conf to include:
rt-prio = 1
periods = 16
drivers = oss
No one of these settings was enough of it's own.
With the oss driver selected you also have to load the module snd-pcm-oss
If you are satisfied with no sound set drivers = null in /etc/openal/alsoft.conf.
I don't think that EAX actually works in Linux. The only effect it should have now is to force openal. With this setting disabled the game hangs now.romans8 wrote:I can't wait to get my hand on one of the new PI-2. did you disable EAX(?) advanced sound? does multiplayer work? Open-JK? and does it utilize all the CPU cores?
Henrik42 wrote:I don't think that EAX actually works in Linux. The only effect it should have now is to force openal. With this setting disabled the game hangs now.romans8 wrote:I can't wait to get my hand on one of the new PI-2. did you disable EAX(?) advanced sound? does multiplayer work? Open-JK? and does it utilize all the CPU cores?
There is no multiplayer. The code I used (the Pandora port by ptitSeb) does not have the multiplayer code.
I have had a look at porting the renderer to OpenJK, but it will take a lot of work. Also the multiplayer part uses a different renderer so it would be more than double the work to get it going.
The games seems to do most of the work in one thread so it does not benefit much from multi-core.
Doesn't the builds from http://builds.openjk.org/ work for multiplayer? I have only played it in singleplayer and that works great under Linux.romans8 wrote:it is rather annoying noone has made a linex port of jamp.exe even for a normal debian computer and the game doesn't run well under wine in some circumstances. also what did you split between gpu/cpu?