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mrpi64
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Re: PatchCraft?

Thu Jun 06, 2013 10:06 am

The licence for 1.0.0 is THE SAME as 1.1.0! Good news for us. :D
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

4thdwarflord
Posts: 142
Joined: Mon Dec 03, 2012 4:26 pm
Location: Deep in the mines of Moria

Re: PatchCraft?

Sun Jun 09, 2013 6:57 pm

I must get round to decompiling it then. I don't actually know C++, but it looks like this will be the place to start (I need motivation, and what more motivation is there than being able to mod minecraft). 1st on the list - redstone.

Edit: Unfortunately my pi is currently out of action - X not responding

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mrpi64
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Re: PatchCraft?

Mon Jun 10, 2013 7:25 am

hehehe. why not just say the licence was in plain elvish? it would have made no difference!
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

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mrpi64
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Re: PatchCraft?

Mon Jun 17, 2013 7:33 am

Posted a new update for Hacking MCPI: The Guide! see gaming forum (it's there somewhere!)
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

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mrpi64
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Re: PatchCraft?

Thu Jun 20, 2013 12:18 pm

picrafter wrote:I was playing on mcpi one day and suddenly I thought, " This game could be modded a lot". Then it came to me. Wouldn't be cool to make a kind 'tekkit' or 'FTB' equivalent for mcpi! (a heavily modded version of the game)
I've already nearly finished on the textures. I'm going to use sphax. The next stage of development is going to be making the patches. I can code, but I may need some help making the patches. The patches need to be in .mod format to work. Please feel free to leave any ideas( name maybe? ) help or anything in reply!
Definetly Feed The Beast!
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

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mrpi64
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Re: PatchCraft?

Mon Jun 24, 2013 10:07 am

Hold up everyone, new patch might be coming soon; UNLOCK SURVIVAL MODE!!! WOOHOO!!!
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

picrafter
Posts: 20
Joined: Fri Apr 12, 2013 8:19 am

Re: PatchCraft?

Mon Jun 24, 2013 2:49 pm

mrpi64 wrote:Hold up everyone, new patch might be coming soon; UNLOCK SURVIVAL MODE!!! WOOHOO!!!
What? Found the key?

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mrpi64
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Re: PatchCraft?

Tue Jun 25, 2013 7:27 am

Not me, but someone lese. I have found many things to do with survival, but only suceeded in crashing mcpi. :D
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

4thdwarflord
Posts: 142
Joined: Mon Dec 03, 2012 4:26 pm
Location: Deep in the mines of Moria

Re: PatchCraft?

Sat Sep 07, 2013 8:18 pm

After seeing your new guide I feel a huge session of experimenting - once my keyboard arrives. I will have... something in a few weeks. I might try a crude form of redstone using wool.

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mrpi64
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Re: PatchCraft?

Sun Sep 08, 2013 12:41 pm

4thdwarflord wrote:After seeing your new guide I feel a huge session of experimenting - once my keyboard arrives. I will have... something in a few weeks. I might try a crude form of redstone using wool.
Ok, I'm having a chat with BluDragon, and he says that using assembly code, we might be able to add in spaces using a hex editor. That will be very useful for connecting to non-local PE servers (AKA servers that are not connected to your internet hub)
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

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mrpi64
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Re: PatchCraft?

Sun Sep 08, 2013 12:42 pm

Bum that, when's the NEXT version of MCPI coming out? I'M WAITING, and loosing my patience, too!
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

nexusrex
Posts: 234
Joined: Thu Jul 04, 2013 2:25 pm

Re: PatchCraft?

Sun Sep 08, 2013 5:58 pm

PLEASE when you found the key to open survival mode tell me or pm me

4thdwarflord
Posts: 142
Joined: Mon Dec 03, 2012 4:26 pm
Location: Deep in the mines of Moria

Re: PatchCraft?

Sun Sep 08, 2013 7:04 pm

mrpi64 wrote:Ok, I'm having a chat with BluDragon, and he says that using assembly code, we might be able to add in spaces using a hex editor. That will be very useful for connecting to non-local PE servers (AKA servers that are not connected to your internet hub)
That would be useful - the mechanics of redstone could be done with a python script (probably the easiest way), but I would want to be able to add in a few blocks and have the binary fire up the script when the world launches. Just remember not to distribute any modded binaries! And with non-local PE servers - why not a VPN?

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mrpi64
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Re: PatchCraft?

Mon Sep 09, 2013 7:12 am

Well, about the redstone thing; That would be very hard. Instead of 'mdistributing' modded binaries, we could create an executable file that 'automatically' mods in the right places!
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

sdd
Posts: 64
Joined: Sun Oct 21, 2012 5:48 pm
Location: USA

Re: PatchCraft?

Sun Sep 22, 2013 4:01 am

redstone logic: every redstone block corresponds with an object containing a bool for on/off and 4 pointers, one for each possible attached redstone wire. it would also have a method (or function) to change its state and call the same function for all the attached wires. could also have a parameter for signal it could decrement every time so you have distance limits like in the PC version. repeaters would be the same, but with only one out put, wait for a sec in the function, and increase the signal var.
pseudo code:

Code: Select all

class redstone_wire():
    bool on;
    array_of_pointers(1 to 4);
    int change_value(signal, value);
    {
           if value == false;
           {
                   on = false
                   for i in array_of_pointers():
                   {
                            current_pointer.change_value(0, false)
                   } 
           }
           else:
            {
                    on = true
                    signal = signal - 1
                    if signal >= 1:
                    {
                          for i in array_of_pointers:
                          {
                                 current_pointer.change_value(signal, true)
                          }
                    }
            }
    }

function for repeaters
int change_value(value)
{
        on = value
        output.change_value(15, value) //the pointer to a repeaters one output, 15 is for the signal because repeaters boost signals.
}

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mrpi64
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Re: PatchCraft?

Mon Sep 23, 2013 7:26 am

I guess that torches or snow covers would do for wires.
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

techno9487
Posts: 3
Joined: Thu Oct 31, 2013 9:44 am

Re: PatchCraft?

Thu Oct 31, 2013 9:54 am

Id love to help, this sounds great. Not to be dumb but ive edited the hex. How do i then make it so people don't have the edit the hex. The installer changes it for them?

techno9487
Posts: 3
Joined: Thu Oct 31, 2013 9:44 am

Re: PatchCraft?

Thu Oct 31, 2013 10:47 am

I'd be happy to help you if needed. However does anyone know how to make a program that adds in the changes make in the hex editor. So if I changed something in the hex editor I could get people to download a patch or program that would change it on their version of mcpi?

4thdwarflord
Posts: 142
Joined: Mon Dec 03, 2012 4:26 pm
Location: Deep in the mines of Moria

Re: PatchCraft?

Thu Oct 31, 2013 3:53 pm

Over on the minecraft.net forums that had a tool for 1.0.0 (the leaked version) that did exactly that.

techno9487
Posts: 3
Joined: Thu Oct 31, 2013 9:44 am

Re: PatchCraft?

Sat Nov 09, 2013 1:30 pm

right ok ill take a look

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mrpi64
Posts: 931
Joined: Sat Feb 16, 2013 5:13 pm

Re: PatchCraft?

Sat Nov 09, 2013 3:47 pm

Put up a link please once you have found what you are looking for
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

4thdwarflord
Posts: 142
Joined: Mon Dec 03, 2012 4:26 pm
Location: Deep in the mines of Moria

Re: PatchCraft?

Sun Nov 17, 2013 2:33 pm

Bsdiff and PTPatch is what I had found, the ones used in the Survival patch!

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mrpi64
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Joined: Sat Feb 16, 2013 5:13 pm

SurvivalMode

Sun Nov 17, 2013 6:13 pm

I put up a post for Survival Mode.
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

11atledbet
Posts: 1
Joined: Thu Aug 07, 2014 4:06 am

Re: PatchCraft?

Thu Aug 07, 2014 4:12 am

Can you try to find a version of Minecraft pi that is just redstone: dust, torch, and repeater plus all of the wool blocks so I can build a computer in Minecraft pi? And I would like it to be super flat and a little bigger world. Or maybe explain the steps it would take to do this?

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mrpi64
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Re: PatchCraft?

Thu Aug 07, 2014 2:55 pm

Well, I'm afraid that the only possible thing of the above to do is a superflat world - look up some Python+MCPI tutorials, then you can find out how to loop, and therefore loop over the different layers that you may want.
Also, you could try finding a Minecraft Pocket Edition superflat world - try the MCPE maps+modding forum on the official Minecraft forums.
I'm happy to help.
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=51794 - List of games that work on the Pi.

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