Fair point and although I don’t wish to get involved in semantics on which individual hardware was better (Lets not go there!), but it isn’t just a case of “Straight Ports” between the Atari ST and Amiga. The industry was in flux at the time (After the 1983 Video Game Crash) and becoming more business orientated, games were programmed in C rather than assembler for “Porting” to competing systems (ST, Amiga and Macintosh). To ease code transfer between them, it wasn’t “Machine Specific” as it wasn’t cost effective and/or profitable to do so. Thusly, a lot of software didn’t use the additional Amiga custom hardware (One Publisher who did was “Cinemaware” and look what happened to them!). So, due to these factors “Most” 3D Polygon based games (Even some Bitmapped Titles, Paul Woakes “Backlash” for instance) were, if fact, faster on the ST.
One Last Thing.....
I’m not being “Biased” either way as I owned BOTH machines at the time! Software that was “Machine Specific”, the previously mentioned Cinemaware Tiles for instance were VASTLY superior on the Amiga! (Although, of note, RJ Mical programmed Defender of the Crown for the Company, so as one of the original designers of the Hardware and advocate of the system had an added incentive in making it as impressive as possible!)
"The list of things I have heard now contains everything!"