I noticed Godot 3.1 has support for OpenGLES2 now.
Castle Games Engine?
Pi's have Android type OpenGLES2 hardware but run Linux which prefers OpenGL.
So we are sort of stuck in the middle.
It is getting very close to being able the run new 3D OpenGLES games now, not just ported versions of old games.
Libraries, plenty of these, any usable? Not so much.
The blog just had a text mode game.
I was hoping the new Wireframe Magazine would show me how to do it
Game Engine or Library?
Old engines have been ported, Doom, Quake etc.
https://www.raspberrypi.org/forums/view ... 8&t=232912
Pacman in Scratch
Lots of Android games are flat design and textures so processing power need is lower.
For Pi's you really need to maximize the use of the VC4 GPU to get good fps.
I have moved to Gentoo64 on Pi's as it has the latest OpenGL which has more tutorials.
Once I understand OpenGL hopefully OpenGLES will be easy to do.
I do like OpenVG for 2D but have yet to benchtest it, it is old and most regard it as a dead end.
But we have it on Pi's and it works, only tutorials, examples, benchmarks are hard to find.
I regard it as an unexplored, under utilised capability.
Tim's Star Citizen and Xmas demo shows what could be done on Pi's in OpenGLES.
https://www.raspberrypi.org/forums/view ... 8&t=214695
Hopefully by PI4 is out, everything will be Vulkan based and there will be plenty of choices.
I'm dancing on Rainbows.
Raspberries are not Apples or Oranges