

Kind of slow, but almost playable with frameskip. Just hoping I can get the gles gpu plugin working.
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# header/library presence tests
check_zlib()
{
cat > $TMPC <<EOF
#include <zlib.h>
void main() { uncompress(0, 0, 0, 0); }
EOF
compile_binary
}
check_bzlib()
{
cat > $TMPC <<EOF
#include <bzlib.h>
void main() { BZ2_bzBuffToBuffDecompress(0, 0, 0, 0, 0, 0); }
EOF
compile_object
}
check_libpng()
{
cat > $TMPC <<EOF
#include <png.h>
void main() { png_init_io(0, 0); }
EOF
compile_binary
}
check_oss()
{
cat > $TMPC <<EOF
#include <sys/soundcard.h>
#include <sys/ioctl.h>
void main() { int a=0; ioctl(0, SNDCTL_DSP_SETFMT, &a); }
EOF
compile_binary
}
check_alsa()
{
cat > $TMPC <<EOF
#include <alsa/asoundlib.h>
void main() { snd_pcm_open(0, 0, 0, 0); }
EOF
compile_binary "$@"
}
check_sdl()
{
cat > $TMPC <<EOF
#include <SDL.h>
void main() { SDL_OpenAudio(0, 0); }
EOF
compile_binary "$@"
}
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CFLAGS += -O3 -mfloat-abi=hard -mfpu=vfp -mcpu=arm1176jzf-s -mtune=arm1176jzf-s -march=armv6zk
ASFLAGS += -mfloat-abi=hard -mfpu=vfp --defsym HAVE_ARMV7=0
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CFLAGS += -Wall -ggdb -Ifrontend -ffast-math -I/usr/include -I/usr/include/SDL
LDLIBS += -lpthread -lSDL -lpng
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SOUND_DRIVERS = sdl
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git clone git://notaz.gp2x.de/~notaz/pcsx_rearmed.git
SSilver2k2 wrote:This is really cool. Got it almost working on my Pi. It loads a game, plays the intro, then crashes. Going to have to go dig out my PS1 collection and try some more.
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git clone git://notaz.gp2x.de/~notaz/pcsx_rearmed.git
I tested it with Tekken 3. The sound is not working properly since is doing unrecognizable noises and is running at 14 FPS more or less. I tried to use the arm128_start.elf file as start.elf file to adress more RAM for the GPU (and I’m using raspbian with it's default overclock to 800MHz), but no improvement observed.danboid wrote:Code: Select all
SOUND_DRIVERS = sdl