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openspades?

Posted: Wed Jul 22, 2015 2:38 am
by super213
so i was looking at a game that i play alot on a x86 platform.
i saw it was opensource!
i tried compiling it and OPENGL errors.

would anyone mind helping me getting this to run or atleast the original AOS (check the site out : http://www.buildnshoot.com (i think somthing to that ) )

well the other thing is how can i force compile it even if i dont have open gl so i can try some stuff??

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Check out my other post!

thanks for reading!

Re: openspades?

Posted: Wed Jul 22, 2015 5:15 am
by fruitoftheloom
super213 wrote:so i was looking at a game that i play alot on a x86 platform.
i saw it was opensource!
i tried compiling it and OPENGL errors.

would anyone mind helping me getting this to run or atleast the original AOS (check the site out : http://www.buildnshoot.com (i think somthing to that ) )

well the other thing is how can i force compile it even if i dont have open gl so i can try some stuff??

===================================================================================================
Check out my other post!

thanks for reading!
The Raspberry Pi supports OpenGL ES :!:

Re: openspades?

Posted: Wed Jul 22, 2015 8:52 am
by r3d4
Could something like this get it to work ?

https://github.com/lunixbochs/glshim - 'This is a shim providing OpenGL 1.x functionality to OpenGL ES accelerated cards.'

Re: openspades?

Posted: Wed Jul 22, 2015 3:13 pm
by Forgotten01
It can, I know that it could make minecraft work if someone took the time to work on it

Re: openspades?

Posted: Fri Jul 24, 2015 1:35 am
by super213
r3d4 wrote:Could something like this get it to work ?

https://github.com/lunixbochs/glshim - 'This is a shim providing OpenGL 1.x functionality to OpenGL ES accelerated cards.'
this uses open gl 2 i belive and also we need to compile it some how. aslo we have the source sombody could possibly redo the GL to GLES!

Re: openspades?

Posted: Tue Jul 28, 2015 10:50 pm
by super213
is there a way we can compile this on a x86 for arm?

Re: openspades?

Posted: Wed Jul 29, 2015 10:58 am
by r3d4
super213 wrote:is there a way we can compile this on a x86 for arm?
Two metthods spring to mind

a) 'Cross compiling'

b) emulating eg using (qemu-arm + kernel + raspbain)

Re: openspades?

Posted: Wed Jul 29, 2015 4:38 pm
by super213
r3d4 wrote:
super213 wrote:is there a way we can compile this on a x86 for arm?
Two metthods spring to mind

a) 'Cross compiling'

b) emulating eg using (qemu-arm + kernel + raspbain)
i will try that out when i get a computer with a x86 architecture. sadly my pc had a chipset error so i lost it. RPI is my main computer so its going to be kinda diffucult.

Re: openspades?

Posted: Thu Nov 24, 2016 1:06 am
by acer
I've been trying to compile openspades as well and I have run into errors as well. Would love to see a solution. I'll keep working on it and see if I can't figure out the problem.