Page 1 of 1

Jedi Academy Native on Pi2?

Posted: Wed Mar 25, 2015 10:10 pm
by KV4LQ
Hello everyone,

I'd like to propose a challenge, with a reward (haven't decided what yet, but will think of something eventually):

Get Full Multiplayer (meaning all functions work) Star Wars Jedi Knight: Jedi Academy running on the Raspberry Pi 2B. No emulators allowed, it has to be run natively. It must have decent fps at decent graphics. If there are multiple people who do this, the winner will be selected on these categories:
Minimum resource usage
Best graphics and fps
Least problems
Easiest to install and use

Re: Jedi Academy Native on Pi2?

Posted: Thu Mar 26, 2015 9:51 am
by fruitoftheloom

Re: Jedi Academy Native on Pi2?

Posted: Thu Mar 26, 2015 11:47 am
by grizzybeard
fruitoftheloom wrote:https://archive.org/details/jediacademy_source

Difficult as written for x86 architecture, good luck

http://gamesystemrequirements.com/games.php?id=514
The Odroid port would be a better starting point.

Not sure how easy the source code will be to track down for it though.

Re: Jedi Academy Native on Pi2?

Posted: Thu Mar 26, 2015 2:05 pm
by KV4LQ
I remember hearing somewhere that the source code was available.

Google returns https://archive.org/details/jediacademy_source for the source code.

And I know that singleplayer has successfully been run, but I want multiplayer as well as the server.

Re: Jedi Academy Native on Pi2?

Posted: Thu Mar 26, 2015 2:57 pm
by fruitoftheloom
KV4LQ wrote:I remember hearing somewhere that the source code was available.

Google returns https://archive.org/details/jediacademy_source for the source code.

And I know that singleplayer has successfully been run, but I want multiplayer as well as the server.
Yes I posted source code link in my post, oh well that's comprehension ;)

Re: Jedi Academy Native on Pi2?

Posted: Thu Mar 26, 2015 10:14 pm
by KV4LQ
fruitoftheloom wrote:Yes I posted source code link in my post, oh well that's comprehension ;)
|-(

I need to pay more attention. So you said this is for x86, not a7 or a6. What kind of mods should I do on this code to make it run (fully)? Also, If I do the mods for a6, will it work on a7? Since the game is single-threaded, I don't have to worry about extra cores, right? What would it take to make the game multi-threaded?

Sorry, lots of questions from someone who's never touched a game's code. I'm comfortable in bash, Progress, HTML, and a little Java. Everything else is new water for me.

Re: Jedi Academy Native on Pi2?

Posted: Wed Apr 01, 2015 2:34 pm
by KV4LQ
So does anyone have any other suggestions other than go for it?

Re: Jedi Academy Native on Pi2?

Posted: Fri Jul 31, 2015 1:57 pm
by Snoop05
It use idTech3 engine, just like Quake 3, RTCW ... (and even CoD).

You should check these repositories:

https://github.com/ioquake/ioq3/
https://github.com/raspberrypi/quake3
https://github.com/JACoders/OpenJK