ghp wrote:The challenges in coding have been the coordinate system, x, z lay flat and y is height; and the box number '0' seems to be something like 'void', with a box type '35' I could build some piles.
And minecraft pi grabs the mouse pointer, so it was needed to pause this when changes in scratch have been needed.
Yes, the coordinate system in Minecraft is unusual, but it probably comes from 2D first, and there y usually goes up.
The block ID 0 is AIR and 35 is WOOL. For the rest of the IDs see this file in Raspbian Jessie:
The wool colors are defined in:
E.g. 0=WHITE, 1=ORANGE, 2=MAGENTA, 3=LIGHT_BLUE, 4=YELLOW, 5=LIME, 6=PINK, 7=GRAY, 8=LIGHT_GRAY, 9=CYAN, 10=PURPLE, 11=BLUE, 12=BROWN, 13=GREEN, 14=RED, 15=BLACK
I found an ID-list with sub-IDs that might be useful:
You can press Tab to release the mouse, see https://www.raspberrypi.org/learning/ge ... worksheet/