Hello everyone!
I have been programming a cool application in C++ with OpenGL ES 2. Everything was going great 1080p hdmi and then I wanted to try using my application the composite output on the pi and WOW I got some weird results. Everything scales great and my application looks good at 720x480 on a non interlaced signal however whenever I go to an interlaced signal it looks like I am staring into a fish tank and everything is being distorted vertically. I have very little experience with drawing in an interlaced environment and was hoping somebody could help me figure out what is going on or at least help point me in the right direction.
Thank you in advance for your feedback!
lask.
