Twinkletoes
Posts: 210
Joined: Fri May 25, 2012 9:44 pm

Getting a global EGLImage from a local one

Thu Jul 25, 2013 5:27 pm

I have an OpenGl texture with an EGLImage mapped to it. All working nicely.

But I now want to split the rendering to the EGLImage off into another process because we're getting memory leaks (reporting those separately in firmware forum).

What's the correct way to get a global EGLImage from this texture or EGLImage that I can then share to another process?

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