Did someone ever tested the EFL libraries with OpenGL ES as EVAS rendering engine ?
According to the Enlightenment about page, EVAS is able to use hardware acceleration threw OpenGL (and OpenGL ES as well) :
http://www.enlightenment.org/?p=aboutEvas also handles abstracting the rendering mechanism. With zero changes the same application can move from software to OpenGL rendering, as they all use an abstracted scene graph to describe the world (canvas) to Evas. Evas supports multiple targets, but the most useful are the high-speed software rendering engines and OpenGL (as well as OpenGL-ES 2.0).
http://docs.enlightenment.org/auto/efl/ ... ethod.html
Can we expect a good performance benefit from this feature ?
It could be very intersting for user interface development