eglInitialize
Posted: Wed Feb 05, 2020 12:59 pm
Hi,
I downloaded the latest Buster release, and compiled our openGL ES2 code (without Desktop) that was working on an older Jessie build.
On the Buster release though, the eglInitialize returns EGL_NOT_INITIALIZED. The documentation says that the display cannot be initialized.
https://www.khronos.org/registry/EGL/sd ... lize.xhtml
The code I use is around the EGL and vc_dispmanx_ functions, very similar to this:
https://github.com/peepo/openGL-RPi-tut ... Screen.cpp
Is this something that should be backwards compatible on Buster, or should I stick with Jessie for the Pi 3 and 2?
Corjan
I downloaded the latest Buster release, and compiled our openGL ES2 code (without Desktop) that was working on an older Jessie build.
On the Buster release though, the eglInitialize returns EGL_NOT_INITIALIZED. The documentation says that the display cannot be initialized.
https://www.khronos.org/registry/EGL/sd ... lize.xhtml
The code I use is around the EGL and vc_dispmanx_ functions, very similar to this:
https://github.com/peepo/openGL-RPi-tut ... Screen.cpp
Is this something that should be backwards compatible on Buster, or should I stick with Jessie for the Pi 3 and 2?
Corjan