The community around the Pi have created three different ways to archive this task from java, and it work great using OpenJDK.
To get started with JogAmp JOGL and JOAL , i have prepared some Pi specific "gist" notes:
JOGL, Hardware accelerated 3D using OpenGL ES 1 or 2 :
https://gist.github.com/55de4fd65bfadae26203
JOAL, Audio using OpenAL :
https://gist.github.com/4160432
You may use use LWJGL and Slick2D:
spsn have ported both for use on the pi:
https://github.com/spsn/blocky
http://www.raspberrypi.org/phpBB3/viewt ... 68&t=22344
dms have created a port of the Android OpenGL ES API for use on the Pi:
http://www.spanglefish.com/dmsconsultin ... eid=438180