Wed Dec 19, 2012 5:49 pm
I'm sorry for the delay in answering - I am not subscribed to my own post.
As the saying goes: "Standards are great! That's why we have so many of them."
I decided it would be more fun and instructional to write a fully object oriented framework incorporating my own slant towards what a simple framework for GLES use (in higher education) might look like. I'm familiar with the great work being done by Jon Macey but his goals differ from my own. His intent is that the entire framework be instructive on software engineering, my goal is to get students slinging pixels as quickly as possible.
I've borrowed some concepts from C# (delegates and events) and eliminated the many event callback registrations with (what I feel is) a more flexible and consistent interface.
I'm ready to sling pixels but am currently having a baffling condition where a known BAD shader isn't being flagged as compiled unsuccessfully. Clearly I must be doing something wrong in conversion from GL to GLES.
Perhaps you could take a look - it is posted in another message?
Thank you