I was also pleasantly surprised how fast the model loaded from a raw OBJ ... only a second or so
I had to look up the obj file format, did not know it was text.
Learned more about 3D in the last day than the last 6 months, those OpenGL books are useless.
It helps when someone points in the right direction and proves it can be done.
Did some research on 3D CAD software that make OBJ
I have been using FreeCAD for years for STL files, turns out it exports obj too
Even sort of does texture mapping, that means I don't have to learn new stuff, whew
It can be tested on FreeCAD before exporting to Pi's.
Yep obj to OpenGLES looks like it might be a good, simple way to do models on Pi's.
For Ultibo a Pascal obj to OpenGLES parser might be the way to go, even I might be able to figure that out
I will keep it as text format and worry about binary much, much later.
I suppose it could be preconverted from obj to OpenGLES to save some time?
Or into Pascal objects?
Clues in the Castle Game Engine?
That might make more sense now.
Time to take my Povrap Blimp design and try to FreeCAD it to obj.
There is a obj to pov converter, for rendering?
http://www.povray.org/resources/links/3 ... Utilities/
Thanks for showing me what can be done.
I have not touched baremetal gaming on Pi's since Feb as I had no idea how to proceed.
Now I have a clue how a simple game like the original Wolfenstein could be done.

I'm dancing on Rainbows.
Raspberries are not Apples or Oranges