Compiler stack overflow (GLSL ES)
Posted: Tue Oct 17, 2017 8:23 pm
Hello, while compiling my GLSL shader code I sometimes get a compiler stack overflow:
The program works when run on my android device, and works if I remove the "core" of the GLSL-ES shader (so that it always returns white) so I believe that there is an error somewhere in the OpenGL ES driver.
I do not have a X server running because I do not have a screen attached, but I am instead creating a context via this method: https://benosteen.wordpress.com/2012/04 ... x-windows/.
Where can I report driver bugs, and how can I investigate this issue further - are there any source codes or documentation regarding the GLSL compiler for the VideoCore IV.
My Pi is a 2 B.
Code: Select all
Error linking program: ERROR:CUSTOM-34 (fragment shader, line -1) Compiler stack overflowI do not have a X server running because I do not have a screen attached, but I am instead creating a context via this method: https://benosteen.wordpress.com/2012/04 ... x-windows/.
Where can I report driver bugs, and how can I investigate this issue further - are there any source codes or documentation regarding the GLSL compiler for the VideoCore IV.
My Pi is a 2 B.