Fri Oct 05, 2012 8:45 am
If I store a VBO, and then upload an index list (varying), will the whole VBO be fed through the vertex shader, or just the selected vertex nodes in the index list? Just wondering if I could use one common VBO for all drawn elements.
Pi[NFA]=B256R0USB CL4SD8GB Raspbian Stock.
Pi[Work]=A+256 CL4SD8GB Raspbian Stock.
My favourite constant 1.65056745028